Stardew Valley Multiplayer Release Date Announced

After about three months of open beta testing, we now have a firm Stardew Valley multiplayer release date, granting fans of the 16-bit slice-of-life title the opportunity to work, live and interact with one another.

stardew valley multiplayer release date

Multiplayer lands to Stardew Valley on Wednesday, August 1st. The mode appears to be largely unchanged from the game’s beta build, letting up to three others onto your land either as farmhands who join in or who live on your land by building additional cabins.

Players can band together to take part in every gameplay feature Stardew Valley offers as well, such as seasonal in-game festivals, fishing, and exploring the numerous levels of the mines fighting monsters and mining ore. Players can also marry one another in-game if they so choose.

The multiplayer update will launch for PC on numerous distribution platforms, including WeGame, GOG and Steam. A trailer for the update is below.

Our Thoughts

Seeing as our own Stardew fan greatly enjoyed this game’s multiplayer, bugs and all, it’s easy to see why we’re looking forward to this release. Though we’re also curious if the modding community that was able to ramp up multiplayer populations will be able to make it happen for the official update…

Source: Polygon

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Modders Ramp Up Stardew Valley Multiplayer Populations

So we’re already pretty much in love with Stardew Valley multiplayer gameplay, even in its beta state. Now, it looks like the PC modding community is hoping to make that experience even better by shattering the game’s player population limits.

stardew valley multiplayer gameplay

The two mods work similarly in that they allow as many people onto your Stardew farm as you want, though there are a couple of important differences. One, known as Ultiplayer, will let as many people in without requiring any of them to have access to a cabin on your land unless one happens to be unoccupied. The other, called Unlimited Players, does require that everyone has access to a cabin.

In either case, the multiplayer session host must have the SMAPI mod installed. It’s also important to bear in mind that the mods are unofficial and still in testing, and Stardew multiplayer is still in a beta state as well, so there’s plenty of potential for things to crumble. That said, you’re welcome to click the above links to learn more about these mods if you’re ready to ramp up your 16-bit farming sessions.

Our Thoughts

Not “massive” by any stretch, but seeing more people on the farm at once sounds like a heck of a lot of fun to us! As usual, leave it to the PC modding community to take an already great game and make it even better.

Source: Rock, Paper, Shotgun

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Microtransactions Data Before You Buy:

These days it can be harder than ever to know how much a game might cost. The box price doesn’t always let you know what else might be out there, what hidden transactions are laying in wait to snare you and this can make it hard to know if you’re getting your money’s worth.

Of course, where possible, MMOGames will mention what we can, but two industrious people by the names of Simon and Taylor have set out to make it easier still to work out what you might possibly want to know about a game.

Leveraging the Giant Bomb API and some other third party tools, Simon and Taylor have created MICROSTRANSACTION.ZONE for giving people all the microtransaction information they can. Or as the lads themselves put it, “how badly various video games are sticking their dick in it when it comes to monetization.”

Microtransactions Data Before You Buy:

Each game that is on the site comes with a very clear guide beneath showing which of the ten categories they have created apply to a given game.

You get this at-a-glance view telling you what you need to know quickly:

  • Spotless (No Monetized Content)
  • Free to Play (No Cost of Entry)
  • Expansive Expansions (Expansion Packs)
  • Horse Armor (Cosmetic/Frivolous DLC)
  • It’s Not Gambling, We Swear (Loot Boxes & Other Randomized DLC)
  • Infinite Money Hole (No Spending Cap)
  • It’s Not Just Cosmetic (Gameplay-Altering DLC)
  • Time Is Money (Pay-To-Skip)
  • But First, You’ll Need a Contract (Subscriptions)
  • Batteries Not Included
  • Table for One (Standalone Single Player)

Picking a game at random, we’ll go with Guild Wars 2 where they have it tagged for the Free to Play through Time Is Money options, which really does encapsulate Guild Wars 2. There’s no subscription which is the norm in MMOs these days but for a new player it might be nice to know at a glance, and there’s no single player.

The Batteries Not Included category is something you’ll typically see used where games have toy interactions like with the Nintendo Amiibo. Then again, I would gleefully buy any Skritt statues in person that might somehow delete all Quaggan from the world of Tyria but that might not be for everyone.

Taking another MMO, let’s try Black Desert Online.

Horse Armor, It’s Not Gambling, We Swear, Infinite Money Hole, and It’s not Just Cosmetic all apply to Black Desert and the categories fit well. It does beg the question whether their MMO selection would benefit from a buy to play tag for the at a glance viewing, but in reality, no Free to Play tag should tell you that you will need to put money down. Spot an MMO you like without Free to Play or But First, You’ll Need a Contract and you know you have a single purchase game like Black Desert Online on your hands.

If you want a good example of a game that they rate Spotless, i.e. “You buy the game, you own the game—full stop.” You need look no further than Stardew Valley which is everything in one game at one price, including the new multiplayer mode we have reviewed for you.

Personally, I have a lot of time for this tool and the efforts of the MICROTRANSACTIONS.ZONE team. Partially because I love the quick reference guide and efforts that have been put in to make it quick and clear to get a handle on it, and partially because I am amused that it’s always supposed to be referred to in all caps like LEGO. That and it reminds me of the sorts of sites that used to grow up around MMOs with little to no prompting. We have here two people putting their coding skills to use and trying to make other peoples lives just a little easier. In fact, if you are interested in their efforts, they have been laying out things on their blog regarding accessibility, security and the thinking around what tags they do and do not use.

The Game Awards 2016

In an ideal world, this sort of website would not be necessary. As it is, you may see review sites start to work with them or adapt their categories to try and better inform consumers. These days there is a constant issue with DLC making its way into games that should otherwise be complete experiences like with the Star Wars Battlefront 2 debacle or you have other games like Harry Potter: Hogwarts Mystery going in heavy on microtransactions and handicapping their gameplay in the hopes of getting people to shell out.

If things continue down this line, and to be honest they don’t look like they’re stopping really despite what EA claims about Anthem in our future, MICROTRANSACTION.ZONE and other tools aimed more at consumer advocacy will be invaluable.

Ideally, DLC would only ever be in the Horse Armor category. A nice addition or skin that does nothing but let you look a little different or do something silly. Failing that, it could be like the recent Mercy skin with proceeds going to charity. Ideally, in some gamer utopia, DLC would only ever be a little added spice. Instead, it is now a pervasive part of the gaming landscape, and hugely lucrative at that.

There is, of course, a reason for developers to try and monetize games. Bills sadly do not pay themselves, but there is occasionally a blatant gulf between some developers getting paid for their hard work and some publishers shaking down customers for cash. Until we can find the happy middle ground, a type of game development and game consumption that could almost be called sustainable gaming, we will have to keep on being vigilant.

If you have the money to burn and don’t care, enjoy the fine Infinite Money Holes on offer throughout gaming. If you’re worried about a great title possibly hiding costs behind the glossy case or slick YouTube trailer then, for now, MICROTRANSACTION.ZONE will be invaluable to you. Of course, you could always take some of that money you have saved on an ill-advised purchase and donate to the developers via their page here.

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Stardew Valley Multiplayer Goes into Beta

As often as combat, dungeon delving, PvP and raiding get to be shared activities, it’s nice to see something more laid back being a thing that draws folks together. Which is why I’m offering some word about the Stardew Valley multiplayer beta, which kicked off yesterday for Steam players.

stardew valley multiplayer beta

Joining in the multiplayer beta for Stardew Valley is a matter of going to the Steam games library, right-clicking on Stardew Valley, and selecting “Properties”. From there, players should go to the Betas tab, enter in the password “jumpingjunimos” in the beta access code field, click “Check Code”, and select “Beta” from the drop-down menu.

Multiplayer farming in Stardew Valley works in a couple of ways. In one method, you’ll need to build a Cabin for friends to occupy up to a maximum of three. Once that’s done, simply save the game, return to the title screen, and use the co-op menu to host a multiplayer game. Alternatively, you can simply start a new farm and select from a number of options to pre-fabricate friend cabins and get yourself set to host a multiplayer game.

As for multiplayer hosting options, there are plenty to choose from. Multiplayer modes can be either friends only or invite only, and even have options to allow IP connections to let others on your LAN join in and allow or disable new character creation on your farm.

Stardew Valley’s multiplayer beta is currently on for Steam and will be available for GOG users in a few days’ time. Despite this, invite codes for multiplayer invite-only hosting can work cross-platform between Steam and GOG. More information and instructions can be found here.

Our Thoughts

As much fun as Stardew Valley is as a single-player game, we’re definitely looking forward to seeing how it functions as a multiplayer title. We’re not sure how long this beta will run, but we hope it won’t take too long so players of Stardew Valley can properly begin sharing their activities.

Source: official site

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Stardew Valley Offers a Window for Multiplayer Beta

Admittedly, Stardew Valley is not a title that’s entirely “in our wheelhouse”, but hey, a Stardew Valley multiplayer beta fits the mold and I super adore this game anyway, so let’s talk about it! Solo developer ConcernedApe has offered a new dev blog which provides a bit more insight into what steps have been taken and what steps are next.

stardew valley multiplayer

As of right now, all of the coding for the game’s online multiplayer component is done (with the help of one Tom Coxon of Chucklefish), and all of the new features are in place. In the meantime, all of the new text is being sent off for translation into multiple languages and bug fixes are in the works. Once the translation is complete, a “serious QA phase” of bug squashing will be underway for both single and multiplayer.

So, where does that leave said beta? ConcernedApe is eyeballing that for sometime this coming Spring. As beta gets closer to launch, there will be further updates on how multiplayer Stardew will work, along with a more concrete features list and an ultimate timetable for final release.

We can perhaps expect to see multiplayer farming as a feature, as evidenced by the screenshot above from ConcernedApe’s Twitter in mid-January.

Our Thoughts

Never in our wildest 16-bit-playing dreams did we ever think we were going to get online multiplayer gaming of this sort. It’s not an MMO in the typical, traditional sense, but sometimes being able to play a more peaceful, pastoral game with others is better than entering an online PvP blender or PvE Skinner box.

Source: official site

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