Amazon MMORPG New World Preorders Open Now

New World preorders are available now on Steam. In fact, you can find it there but you can’t yet find it on Amazon which is a bit odd considering the MMORPG is being made by Amazon. Along with the preorder being available we have a bit of an idea of when the game will be launching. Or rather, we know that it will be on Steam in 2020 with a closed beta in April.

There had been some concern about New World’s future after the alpha was taken offline in May for a major revamp of its features. News on the game then went completely quiet and concerns that development on the game had quietly ended started to rise. It would seem those concerns were unfounded though.

It isn’t clear from the little information about the game on Steam what changes Amazon made to the game while it was offline. It’s likely we will have to wait until the beta has started to find that out. What we do know is that the game will use third party DRM.

There are two options for New World preorders, Deluxe and Standard. The standard version comes with closed beta access, Isabella’s Amulet, a unique title, the Fist Bump Emote, and a guild crest set. The Deluxe Edition has everything from the preorder plus: Woodsman Armor Skin, Woodsman Boarding Axe Skin, Mastiff House Pet, Rock/Paper/Scissors Emote, and a New World digital artbook.

 

Source: Steam via Massively

The post Amazon MMORPG New World Preorders Open Now appeared first on MMOGames.com.

A New F2P MOBA Enters the Field as the Blood of Steel Beta Begins

You might have thought that you’d never see another new MOBA be released because it seemed like the genre burned bright and fast, I certainly didn’t. But, there’s a new free to play MOBA on the scene and it is called Blood of Steel and it is being made by Evolution Studio, the in-house development studio for YC Games.

Blood of Steel is currently in beta with 3 servers for different regions of the world; North America, Europe, and Asia. Beta testing is going on only until December 12th so if you’re interested you’d better jump in soon.

As for the concept behind it, I honestly think the press release said it best so I’m just going to copy that portion below.

In Blood of Steel, you command the army of a legendary commander from world history to conquer cities and expand your territory against other players online to ultimately rule the world. Set throughout the Middle Ages, players choose from multiple authentic battlefields as they engage in 5-v-5, 7-v-7 or 10-v-10 legion-based battles, with each individual player allowed to lead up to 40 AI soldiers. Clever use of terrain, management of different troop types and adapting to dynamic weather systems incorporating variables such as rain and snow are the keys to victory. As well as the legion-based warfare, players can play a one-on-one duel in PvP battles in the Heroes Arena, offering them a chance to truly show their mastery of the complex fighting system.

“Blood of Steel represents our vision of what a true modern MOBA should be, combining classic elements of wartime strategy games, large scale battles, challenge of one-on-one duels and opportunity to compete with your friends online,” said Cao, Game Director of YC Games.

It certainly sounds like a unique take on the MOBA genre and reminds me of the good old days of play Warcraft 2 and Age of Empires 2 with friends. If this is of interest to you then you can check it out on Steam. According to their Steam page the game has a planned release date of January 9th.

 

Source: Press Release

The post A New F2P MOBA Enters the Field as the Blood of Steel Beta Begins appeared first on MMOGames.com.

Vermintide 2 Free Weekend Event This Weekend

If you’re looking for something to do this weekend then you might want to check out the Vermintide 2 free weekend event that has already started. From November 21 to the 24th you’ll be able to play the co-op Warhammer game completely free on Steam. You’ll also be able to play all of the DLCs for free if you’re invited by a player who owns the game and DLC.

“We are excited to bring Steam users the chance to play Vermintide 2” says Martin Wahlund, CEO Fatshark. “This will be a good opportunity to get into the battle and help the heroes fend off the Skaven and Chaos hordes.”

Throughout the weekend if you decide you like the game you’ll be able to buy the game for 75% off. The DLC as well as the collector’s edition are also on sale on Steam. You can get all of this on the official Vermintide 2 Steam page.

If you’re a little bit on the fence about the game check out our review of the base game which came out early last year. The reviewer still loves Vermintide as much as he did when he reviewed it, possibly even a bit more thanks to the expansions. I know this because I’m married to him. So, if you’re a fan of Warhammer or Left 4 Dead and you haven’t given Vermintide 2 a try yet this weekend is your chance. You won’t regret it.

 

Source: Press Release

The post Vermintide 2 Free Weekend Event This Weekend appeared first on MMOGames.com.

Legends of Aria is Going Free to Play

Legends of Aria is going free to play as it returns to its hardcore PvP roots in the New Dawn update. The new update will be coming sometime in November, though the exact date hasn’t been pinned down just yet. It was just a little over a month ago that the studio announced they were cutting the price of the game and introducing premium subscriptions. So it’s a little bit of a surprise that the game is now going free to play as well. We’ve been following this game since it was first announced and first had its Kickstarter campaign back in 2014. At that time it was called Shards Online.

legends of aria dev blog

 

Along with going free to play New Dawn is bringing back a fan favorite, The Wilderness. The update will also make changes to Warriors as well as Militias. Players will also be able to become citizens of one of the many towns in the world with the new Township feature. Stealing and Snooping are also going to now be viable options for those who want to master the art of thievery. New quests and missions have also been added including resource missions, quests for professions, and new episodic content.

On top of all of that there are a ton of quality of life updates, bug fixes, and a whole lot more to explore once the update launches. As I said before, the press release hasn’t given an exact date yet so if you want to catch it when it goes free to play you’ll have to keep an eye out on social media or add it to your wishlist on Steam.

 

Source: Press Release

The post Legends of Aria is Going Free to Play appeared first on MMOGames.com.

Citadel: Forged With Fire Free Weekend Going on Now

It isn’t quite the weekend yet but that is stopping the Citadel: Forged With Fire free weekend from starting right now. The game officially launches on Friday November 1st on Xbox One, PS4, and Steam, but the developers are offering you the opportunity to try it out for free this weekend on Steam.

Blue Isle Studios also has an extensive roadmap of free content updates for the game and they’ve announced that the first DLC is slated to launch in early 2020. This first DLC will include narrative driven quests, the most widely requested feature from the community, and hours of new gameplay.

citadel forged with fire mmo

Citadel: Forged With Fire is rated T for Teen and unlike so many other games these days you can actually find physical editions of the game in some stores around the world. Or if you prefer, you can just order it on Steam where it has been available in Early Access since mid-2017.

In that time the developers have been posting patch notes and working on developing the game and getting it ready for launch. The most recent update which was released yesterday brought in moving mouths when using VoIP, a new mini-boss, and 8 new server types which you can find listed below.

– PVP – veryfast-reset: 5x exp 5x gather, server reset every 90 days
– PVP – fast-reset: 3x exp 3x gather, server reset every 90 days
– PVP – fast: 3x exp 3x gather
– PVP – very fast: 5x exp 5x gather
– PVE – fast: 3x exp 3x gather
– PVE – veryfast: 5x exp 5x gather
– PVE – freebuild: unlimited resources, free flying, no weight restrictions
– PVE – freebuild-reset: unlimited resources, free flying, no weight restrictions, reset every 90 days

 

Source: Press Release

The post Citadel: Forged With Fire Free Weekend Going on Now appeared first on MMOGames.com.

Interview: Switchblade’s Development and Lucid Games’ Success

Even with it’s explosion to popularity years ago, the Multiplayer Online Battle Arena (MOBA) genre is still rife with new and exciting ideas to discover. Launching out of Steam’s Early Access program with a new seasonal Battle Pass, Switchblade has driven onto the scene with engines hot for action. Developed by Lucid Dreams, this MOBA combines the best of both worlds in lane-battling, tactical driving, and rapid-deployment combat systemic of classical Strategy Games. Last week I got the chance to sit down and discuss the game’s development with David Deeble, one of the team’s designers.

 

With most popular MOBAs featuring a greater focus on individual characters standing out, rather than their tools, why the focus on different types of vehicles rather than say their pilots?

We started Switchblade with the goal of making a great vehicle action MOBA, so it’s natural that the vehicles themselves are the focus. Early in development we knew that vehicles needed to be more than just tools and that players should be able to identify with certain traits or characteristics inherent to a vehicle’s gameplay – so, you have the sneaky rogue archetype being fulfilled by the Goofer or the Sniper Prince as the glass cannon and so on. By approaching the design in this way, I think that our vehicles fill the role of the traditional character commonly found in other MOBAs. We also allow players to create and customize their own Pilots so they can forge a sense of identity for themselves – it’s a more relatable way for players to interact in our shared spaces within the game.

 

While currently there’s a skin system in place, are we going to see further vehicle customization options arise in future, such as tires or framework in a similar vein of Rocket League or Mechwarrior Online?

Customization on vehicles is something we’ve talked about internally. It’s a topic that comes up in the community occasionally, but not all that often. Ultimately the discussion always comes back to “how does this impact gameplay”, for example any significant change to a vehicle’s silhouette may impact how identifiable a vehicle is over distance – the skin system we have allows us to create some really cool and unique designs while maintaining authorial control in the interests of gameplay. We do have some ideas in the pipeline that could satisfy all considerations though.

switchblade

With the distinction between different vehicle classes (Tanks, Artillery, Support, etc.) and some of the game’s escorting AI mechanics, is there a potential exclusively for Player vs. Environment encounters or perhaps a main storyline in the future?

Never say never, but right now we’re focused on making the best vehicle action PvP MOBA we can.

 

While the roadmap for Switchblade has been largely laid out as early as February of this year, the game is still in Steam Early Access. What are the team’s plans going forward to push outward from Early Access into a full release?

We have some major updates on the horizon including Leagues (our first competitive playlist), a brand-new map and new vehicles. We’re in a pretty good place right now in terms of stability and all our major systems are in place so our focus can begin to shift toward content creation and managing the live game. Ultimately, we’ll leave Early Access when we feel ready but it’s pretty close!

 

As with many games in the industry, microtransactions are often frowned down upon, particularly with the traditional or seasonal pass. How does Switchblade’s Season Pass stand out in this often-downtrodden field?

Our focus has always been on creating a great multiplayer experience that anyone can jump in and enjoy from day one. Microtransactions in Switchblade are completely optional and purely cosmetic – and they always will be! Our pre-alpha testers may remember our old “Tech” system that allowed players to buy items and modify their stats – we learned the hard way that this was completely counter to the type of experience we wanted players to have. One of the key pillars when creating our Battle Pass was to get the right balance for players to earn everything in a reasonable time frame – but we also give time-poor players the option of progressing their pass. It’s a fine-line between balancing the system for good commercial sense and not pissing off our community – I think we’re doing a good job if we’ve got content that players want to spend a little money on to support us while not interfering with anyone’s enjoyment of the game.

switchblade

Are there plans in the works to see an expansion of the world’s story beyond the edges of the game’s narrative arena?

Yes! Actually if you check out some of the vehicle descriptions in-game you’ll see hints at the wider Switchblade universe. Internally, we have a wiki page with plenty of lore that really fleshes out the world, it’s definitely something we want to get out there in future releases.

 

Currently there are concerns that there’s not a real end-game feel to gameplay, rather a tepid, eventual finale with the destruction of the enemy base during matches. How is the team working to diversify the end-gameplay?

We’re constantly gathering analytical data from the live game and listening to the community, and that really feeds back into our plans to improve the game. It’s still early days, but we’re working on a more refined ruleset for overtime and actively investigating how to make a more satisfying back-and-forth with Tower destruction. In earlier versions players could actually heal their own Towers, and while we felt this perpetuated “turtling” it gave players a reason to defend an exposed power-core rather than abandon it completely. We’re working right now to create a good balance between attack and defense, while not letting one team snowball a victory.

 

How happy is the team overall with Switchblade’s production and reception thus far?

We’re absolutely thrilled – the game’s out there, people are enjoying it and we have a strong and passionate community who are really invested. They can be pretty tough on us but we love it – we’ve always maintained that it’s their game as much as it ours!

switchblade

Currently there’s a very wide spread of vehicles across the different types. Is there a planned or ideal cap for the development team?

The cool thing about Switchblade is that we’re still finding fun new ways to play. When we start developing a new vehicle we ask ourselves how will this vehicle challenge players, what niche does it fill that we haven’t explored yet. So long as we can answer those questions then we’ll keep updating the roster. We’ve got some really cool vehicles in the pipeline that expand on the tactical aspect of the game, so right now the sky’s the limit!

 

Is there anything you’d like our readers to know about Switchblade, its upcoming development and its future?

It’s a great time to be playing Switchblade right now – the upcoming launch of competitive Leagues is our biggest update yet and I’m really excited to see how competitive play changes the game, we’ve also got the new Monorail map just on the horizon and of course our very first Battle Pass is still running. Switchblade is a real labor of love for us so if you’d like to join our passionate community then you can grab the game free on Steam and on PS4 from the PSN store.

A big thanks to David for sitting down with us to talk about Switchblade.

The post Interview: Switchblade’s Development and Lucid Games’ Success appeared first on MMOGames.com.

Legends of Aria Announce Price Reduction and Premium Subscriptions

Legends of Aria announce price reduction and premium subscriptions less than two months after launching. With the introduction of the premium subscriptions, they have announced that the price will be dropping permanently on Steam and on their official website. The price is dropping down to $19.99 from $29.99 in the hopes of making the game more accessible to new players.

The premium subscriptions can be purchased in 1-month, 6-month, or 12-month subscriptions. At the moment reoccurring subscriptions are only available to those who have purchased the game through the official site. If you bought it through Steam then you can find the subscriptions in the in-game store. The core perks of the premium subscription are; a second house plot, an extra character slot, free taxes, and 100 gems per week.

Legends of Aria Early Access Preview Crowded Inn

On top of these perks, there are additional perks based on the age of a player’s subscription. These perks are given out immediately on the purchase of your subscription. So, if you buy a 12-month subscription you’ll get Tier 1, Tier 2, and Tier 3 of the perks all at once. The current age perks are a Tier 1 cloak, a Savage Horse Mount, a War Bear Mount, and a Royal Llama Mount. These are given at 1 month, 6 months, 12 months, and 18 months respectively.

The in-game store is also being added to the game. In it there are a variety of items available including; Soulstones, character appearance changes, name changes, and an assortment of cosmetic dyes for leather, armor, and clothing. Soulstones will remain available in the loyalty point store as well, so you can still have access to this item through play and redeeming your loyalty points.

300 gems will cost $4.99 but if you buy more gems like the 600, 1200, or 3000 gem packs you will get bonus gems completely free.

 

Source: Press Release

The post Legends of Aria Announce Price Reduction and Premium Subscriptions appeared first on MMOGames.com.

Funcom Conan Games Free to Play This Weekend

If you’ve been meaning to give the Funcom Conan games a try then this weekend you are in luck. Age of Conan: Unchained, Conan Exiles, and Conan Unconquered are all free to play on Steam this weekend. Age of Conan is a free to play MMO so technically it isn’t really included in this free weekend, but it sounds better when you can say that all of them are free to play. If you decide you want to buy Conan Exiles or Conan Unconquered they will also be available at a discounted price until September 30th.

As previously mentioned, Age of Conan is the free to play MMO from Funcom. It is an 11 year old game with a dedicated playerbase. It is perhaps best known for its female nudity. It has had a number of expansions which you will get in the Hyborean Collector’s Edition on Steam for 60% off.

Conan Exiles is a survival game that enjoyed quite a lot of popularity while that was the genre everyone was making. It’s best known for its penis slider as it offers equal opportunities for nudity. The Standard and Deluxe Editions are 50% off while the Complete Edition is available for 40% off.

Conan Unconquered Preview Watching the World Burn

Then there is Petroglyph’s RTS Conan Unconquered. Petroglyph is the studio made up of former Westwood employees who made Command & Conquer and Earth and Beyond. They worked with Funcom to make Conan Unconquered which is both single player and has online co-op options. Conan Unconquered available for 30% off.

Notably Conan Chop Chop isn’t included in this, and that’s because it was delayed until Q1 2020 so they could add more features to the game. This is a stick figure action combat game that was once just an April Fools Day joke and now is going to be a reality.

 

Source: PCGamer

The post Funcom Conan Games Free to Play This Weekend appeared first on MMOGames.com.

Road Rage Royale Rolls onto Steam

If you’re looking for a new vehicle based Battle Royale game then you might want to check out Road Rage Royale. This indie game just came out on Steam and was made by Neutral Oscillations Games in France. This is actually their debut title though their founder has been in the industry for the last 10 years. You may remember seeing Road Rage Royale on Kickstarter in May. It had a small, though successful campaign that raised €5,000. Since then they have been hosting weekly Twitch streams to keep people updated on the state of the game.

Road Rage Royale is a cyberpunk post apocalyptic coliseum tactical race car combat game. The object of the game is to take out fellow drivers and be the last man standing doing loops around the coliseum’s track. Each lap you take is unique as deadly obstacles could spawn at any moment.

The developers list Micro Machines, Lethal League, Street Fighter II, Nidhogg, Mad Max, and Fallout as just some of the inspiration behind this game. For me personally it reminds me of all those hours a spent using a cattle prod against my little brother while playing Road Rash on the Sega Genesis combined with those destruction derby games that were so popular in the early 2000s online.

You can find the gameplay trailer below.

If this sounds like your kind of fun check it out on Steam.

 

Source: Press Release

The post Road Rage Royale Rolls onto Steam appeared first on MMOGames.com.

Legends of Aria Steam Launch Announced

Citadel Studios has announced that the Legends of Aria Steam launch date will be August 6th. We’ve been following the game since it was first announced in 2014, though back then it was called Shards Online. The game has changed quite a bit since those early days and even now there have been more changes made to the game based on feedback from various beta and alpha events.

“Not only have we added a new playable skillset in the Bard and a whole new armor and weapon enchanting system to make the crafters in our community even more important, but we’re making the world of Aria a much friendlier place to live,” said Derek Brinkmann, CEO. “We’re ecstatic to finally be launching Legends of Aria on Steam after so much hard work and love were poured into the game. We cannot wait for MMO players of all sorts to join us on our journey.”

The Early Access Steam Launch will have a whole lot of new content for all to enjoy.
The Bard skill-line: a unique addition with useful buffs and abilities
A guided experience in the Profession System that takes players from newbie to Grandmaster
A New Weapon and Armor Enchanting system that expands crafting with unique dropped ingredients that allow for more high-end items
Ruleset changes to provide a more consensual PvP experience across more of the map for those who wish to play without fear of ganking
A Fresh Start Server where everyone begins on even footing at launch
An optional Premium Subscription with in-game bonuses and perks

According to the little FAQ section on Steam Citadel Studios estimates that the game will remain in Early Access for 6 to 12 months. This will be when the game is relatively bug free and 100% feature complete. Also talking about the price of Legends of Aria, they had this to say, “MMORPGs and even more so fully persistent sandbox MMORPGs rely heavily on active population. Our plan is to gradually reduce the price of the game over time to reduce the barrier to entry as in-game digital item sales grow to support the ongoing development of the product.”

 

Source: Press Release and Steam

The post Legends of Aria Steam Launch Announced appeared first on MMOGames.com.