The Best Fighting Games On Nintendo Switch That Aren’t Smash Bros.

While the Nintendo Switch’s small JoyCons weren’t exactly made for those that appreciate fighting games, there’s no question that the system can hold its own in the arena. Get yourself a pair of Pro Controllers and set them up for the following recommended games and we assure you that you’ll have a great time getting into a brawling mood.

No, the list isn’t about Super Smash Bros. Ultimate. Obviously that’s a recommended favorite, but there are so many other fighting games that are worth checking out as well, as we’ve noted below.

So load up on a bigger memory card and get those fighting thumbs ready, because things are about to get rather competitive up in this piece.

Dragon Ball FighterZ (Bandai Namco)

After taking our breath away on other platforms, we figured it would just be a matter of time before Goku, Vegeta and the rest of the Dragon Ball Z gang would arrive on the Nintendo Switch in the form of FighterZ.

Produced by the team at Arc System Works, FighterZ looks like an anime universe brought to life. It brings several of the DBZ characters to the 2D fighting realm in the best way possible. You’ve got your combos, your super moves, your counters and, of course, those super-dramatic moves where a planet gets cut in half after you hurl someone into it.

Dragon Ball FIghterZ

What’s more, the game runs impressively on the Switch, whether in handheld mode or playing on the big-screen. The animation is truly impressive, and the speed of the game is second to none when it comes to dialing in the big hits. And the gameplay is as smooth as ever, offering something for both newcomers and veterans alike.

Even if you’re not really that heavily into anime, you owe it to yourself to check out FighterZ. It’s a brawler’s dream come true.

Mortal Kombat 11 (WB Games)

So there is one rather big hang-up that you’ll have to accept with Mortal Kombat 11 on the Nintendo Switch – this sucker takes up a lot of space. The game runs at around 15GB install with the physical version, via a day one patch. And if you go digital, it’ll crank up to around the 22GB range, maybe even higher.

Now, if you have a memory card that can sufficiently handle that kind of range, and you don’t mind waiting a while for the download to drop into place, then you’re in for a hell of a port. Mortal Kombat 11 actually feels quite good on the Nintendo Switch, particularly with the Pro Controller. That said, portable mode isn’t too shabby either, if it’s the only option you have on the table.

Now, visually, the game does pale in comparison to its Xbox One/PS4 brethren, but the devs still managed to get it running smoothly enough that most players don’t mind. What’s more, like Mortal Kombat II on the SNES, MK11 is brimming with all kinds of sweet carnage. That includes limbs flying off, bodies exploding and so, so much more. It’s all here, fans.

Along with a satisfying story mode, Mortal Kombat 11 also features a balanced Towers mode to test your might and multiplayer options for those that want to mix it up with others. Local versus is your best bet, but that’s a good deal anyway considering friends want to come over and punch your head off.

Even with its technical limitations, Mortal Kombat 11 holds its own – and more – on the Switch. Now if we can just get a port of Injustice 2

Street Fighter 30th Anniversary Collection (Capcom)

At one point in time, it looked like the best way to get Street Fighter action on the Nintendo Switch was to pick up a copy of Ultra Street Fighter II: The Final Challengers. And while that’s not a bad option to have, it doesn’t really do much for those looking for variety. Fortunately, the 30th Anniversary Collection easily picks up where the debut effort left off.

That’s because, for a mere $30, you get a pretty complete package of the Street Fighter saga, going from the original game that started it all in 1987 (before Street Fighter II four years later) to the awesome Street Fighter III: Third Strike, considered by many to be one of the best in the series. The ports of all these games are done incredibly well, and the fighting action feels as smooth as it ever has, right down to the counter moves and getting those occasional combos. Again, a Pro Controller is your best bet here, but it feels so nice.

On top of that, you can also take part in online fighting with some of the key titles, like Street Fighter II: Hyper Fighting and Street Fighter Alpha 3. It’s a slight disappointment that online isn’t offered across the board, but it allows Capcom to focus on delivering top-tier performance in the games that really matter. And, yes, Third Strike has that support as well.

Also included in this game is a sweet Museum Mode, where you can delve into the history of Street Fighter. It’s mesmerizing just how stacked this is, and it’ll keep you busy while you wait to jump into your next match.

While Ultra Street Fighter II is a good game, this Collection delivers more than its weight in gold. Well worth it for the $30 drop.

BlazBlue Cross Tag Battle (Arc System Works)

Although Dragon Ball FighterZ has more than enough of a recommendation on the Arc System Works front, we dare not forget about the game that put them on the map to begin with on the Switch – BlazBlue. In Cross Tag Battle, you’ll pair up with a number of characters across various fighting games in one huge mishmash of fists, kicks and supers. And it’s unbelievable, to say the least.

Featuring characters from the respective Persona, Under Night In-Birth and RWBY (as well as BlazBlue, obviously), Cross Tag Battle delivers an unprecedented roster of characters to choose from, as well as the option to expand upon it with several characters through downloadable content. It never hurts to see what all is out there, so you can master certain ones and deliver a true butt whooping online.

The game features stellar visuals that match the quality of FighterZ in terms of hand-drawn elegance and beautiful backgrounds. For that matter, the game also features a rockin’ soundtrack that will be right at home for those of you that love any of the franchises above. But it’s the gameplay that will truly hook you, with a 2 vs. 2 gameplay system that rivals the greatness of Marvel vs. Capcom 2. It has its own special tricks that you certainly shouldn’t miss.

There’s also an array of spectacular modes to choose from, which will keep you busy in both single player and against others in multiplayer. It’s impressively stacked, and you won’t have to sacrifice too much of your memory card if you take the digital route. (Of course, physical game fans will want to pick this up and add it to their growing collection.)

While one Arc System Works party with FighterZ may be enough for some, we recommend adding BlazBlue Cross Tag Battle to the party. If only because there’s more than enough 2D fighting goodness to go around, so why limit it to just one selection?

SNK Heroines: Tag Team Frenzy (SNK)

Okay, we know. This isn’t exactly the most serious SNK fighting game out there, but there’s enough variety for that with the Arcade Archives releases, as you can load up on Samurai Shodown and Garou: Mark of the Wolves for less than a 20 spot. That said, SNK Heroines does deserve some commendation, mainly because of the two things it manages to do pretty well.

The first is delivering fan service. Sure, it takes a Dead or Alive route to do so, but that’s proven popular with Koei Tecmo in the past, so why shouldn’t SNK give it a try? The selection of female characters is rather startling, and their outfits would give Kasumi and company a run for their money. It doesn’t necessarily over-sexualize either, though it definitely doesn’t hold back on the cheesecake. There’s a reason it has a Teen rating.

snk heroines

As for the second thing, it just takes the fighting ball and rolls with it when it comes to entertainment. It’s a bit on the silly side, but the combo system works reasonably well; and the super moves are a blast to pull off. Plus, the game looks pretty good for a 3D SNK brawler, though obviously Samurai Shodown will take the throne whenever it arrives for the platform later this year.

While SNK Heroines may not be a favorite choice, it still gets thumbs up for those that are looking for something just outside of the norm.

Blade Strangers (Nicalis)

Although it’s not the most original crossover title out there, Blade Strangers has that certain appeal that some fans will love. Plus, you really won’t find a fighting game with a more diverse cast than this. We’re talking a buffed up Shovel Knight taking on the kid from The Binding of Isaac Plus, folks.

The game features a traditional 2D design that, while not as detailed as Arc System Works’ games, still looks very well done. And the 3D backgrounds are pretty nicely rendered to boot, so you actually feel like you’re battling in a living, breathing world.

On top of that, the control system is well handled here. If you’re approaching for the first time, the game will help you learn about what makes it tick, so you can adapt to its systems and get into the fight. And if you’re a veteran, you can figure things out rather quickly, so you can master your terrain.

Blade Strangers also packs on the fun as far as multiplayer is concerned, with lots of online match-ups that run relatively well for the Switch.

It’s not the most commendable fighting game out there, but Blade Strangers is a lot of fun. And it’s a good one-two punch to go alongside the Puzzle Fighter II-esque Crystal Crisis that’s set to drop in just a few days. Now fight!

ARMS (Nintendo)

While most folks would recommend Nintendo’s Super Smash Bros. Ultimate as the king of the fighting games for the Switch (and rightfully so), we have to give a nod to ARMS, a game that launched shortly after the system’s release. And while it’s a bit unexpected when it comes to its extendable limbs and deeper strategy, it’s a lot more fun than we expected it to be.

In the game, you choose from a number of characters that let their hands do the talking; and then drop into a 3D arena where you can try to knock them out before they get the chance to. There’s some cool stuff here, including selecting which limbs you want to go with, each with their own special abilities. What’s more, some of the characters provide their own extra spark as well, keeping things interesting with each brawl.

It’s a blast to play online. And what’s more, it’s a local favorite, too. And it actually makes proper use of the JoyCons in versus play, though, again, stick with a Pro Controller if you can.

Check out the trailer above to give yourself a good idea of just how ARMS works. We’d certainly be down for a sequel – provided they don’t call it something weird. Like LEGS or something. ELBOWS?

Pokken Tournament DX (Nintendo)

You didn’t really think we were going to leave the Pokemon out of this fight, did you? Did you? Silly trainers. Pokken Tournament left quite an impact over on the Wii U, so it only makes sense that the game do so on the Nintendo Switch as well. Nintendo, alongside the folks at Bandai Namco, really gave this the proper treatment it deserved. As a result, fans are sure to love it – if they can stop playing Pokémon Let’s Go for a good few minutes.

In the game, you’ll choose from a number of Pokémon characters and then engage in battle. A neat little system lets you fight between 2D and 3D planes, switching between them quite effectively as you execute special moves and try to win each fight. 

The controls are relatively easy to use, and take some time to truly master. So it’s got that perfect amount of balance that feels right at home, even to newcomers. As for full-blown Pokémon fans, there’s some great service here that you’re going to really dig.

Throw in a fun story mode (with a somewhat annoying announcer – just quiet down for a few, lady) and some great online versus action, and you’ve got a winner that will please both newbies and masters alike. We’d definitely take a follow-up to this one if we were given the chance.

Other Recommendations

Here are some quick recommendations you shouldn’t miss out on:

Pocket Rumble– a cool little $10 Game Boy-esque fighting game with fun characters and simple controls. A good game for kids and non-fighting masters to check out.

Samurai Shodown- the classic SNK game lives on via the Arcade Archives collection- and it’s a good warm-up for the new game coming in just a few months.

Garou: Mark of the Wolves– another SNK title that’s well worth your time, especially considering you get an all-out classic for just $8.

Nidhogg 2- an oddball fencing game, but one filled with wonderful tactics and fun local versus action. Plus, did we mention it’s weird? Because it’s damn weird.

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Despite Certain Omissions, Here’s Why the EVO 2019 Lineup is Rad

Every year, the Evolution Championship Series- or EVO, as it’s known to some- enthralls the fighting community with its tremendous match-ups straight out of Las Vegas. And this year is no exception with EVO 2019, as the team behind the event revealed the games that we can expect this time around.

EVO 2019

And while there are some omissions that are a bit on the painful side (is Marvel vs. Capcom Infinite really that much of a letdown?), the inclusion of some favorites is a welcome sight. Although there is the question as to why a couple of fighting games that are debuting this year are being left out.

First, let’s take a close look at the games that will be included this time around, including a couple of big surprises that should be worth watching.

BlazBlue: Cross Tag Battle: One of last year’s most engaging 2D fighting games, BlazBlue stirred up all kinds of attention when it released on multiple consoles, including the Nintendo Switch. So it no doubt will be a welcome addition to the EVO roster this year, with many fans picking favorites from a number of characters from various universes, coming together for one great superbrawl. We can’t wait to see how these fights go down.

Dragon Ball FighterZ: After being painfully left out of EVO Japan earlier this year (reportedly due to rights issues), it appears that one of last year’s strongest titles, FighterZ, will be making a welcome comeback. Now the real question is if the game will be getting more attention than the usual headliner Street Fighter V, which easily got overshadowed, despite the build-up to the finale back in 2018. We’ll have to see where the placement order is, but don’t be shocked if Fighter steals the show once more, especially with its second season of content in tow.

Mortal Kombat 11: Another newcomer that is set to take the stage in a big way, the newest Mortal Kombat will be a heavy-hitter at the fighting event, replacing previous fan favorite Injustice 2. That’s fine with us, as we get to see a number of ‘Kombatants’ mix it up across a number of arenas, spilling all kinds of blood and creating chaos from fatalities and brutalities. It may not be for the squeamish, but Mortal Kombat 11 will get its fair share of fans when it makes its debut this August. Fatality!

EVO 2019 samurai showdown

Samurai Shodown: Perhaps the biggest surprise that was announced with the line-up this year is SNK’s revival of its weapon-based fighting series, which will debut on the PlayStation 4 in early summer. Featuring a number of returning favorites (Haohmaru!), along with some new faces, and 2D gameplay along the lines of the King of Fighters series, Shodown should get a great deal of attention. Now give it to us already, SNK!

SoulCalibur VI: We won’t lie, we’re thrilled to see the newest SoulCalibur get the nod for the tournament scene this year. EVO fans will love what this weapons-based brawler has to offer, with favorites like 2B from NieR: Automata and Geralt from The Witcher included, along with a number of great characters we’ve become accustomed to over the years. Expect lots of great tactics and fierce battles when this game takes the Evolution Championship Series with a vengeance.

Street Fighter V: Arcade Edition: We’re not too surprised to see this game make its return to EVO, if only because it’s become one of its biggest staples over the years. Part of that is due to the undying support of Capcom, which actually makes custom skins and arena stages just for the EVO community. Now the real question is what it’ll be debuting with this year’s event. A new season of content, with more fighters joining the fray or perhaps new tournament options to keep the popularity of the game thriving? It could be anything, really but we can’t wait to see what they bring.

Super Smash Bros. Ultimate: We remember the days when Nintendo frowned upon the idea of including its Smash series in EVO events, and we’re perplexed as to why. However, it’s changed its tune, as the tournament will officially see the debut of Ultimate and, with it, some of the best match-ups we’ve seen on the competitive side. This should be a lot of fun, especially given the number of characters that are available. Plus, Nintendo could totally use the showcase as an opportunity to debut a potential new downloadable character as part of its season pass. Give us Banjo Kazooie already!

Tekken 7: The popularity of the latest Tekken game continues to be sky-high, mainly due to the two new characters, including The Walking Dead’s Negan, that will be debuting later this week. So we’re happy to see that it’s coming back to EVO alongside Dragon Ball FighterZ and SoulCalibur VI, solidifying Bandai Namco’s presence at the event. As for what we’ll see from the game, there’s a chance that even more characters could be introduced, along with potential modes that might keep things interesting. Or, hey, maybe we’ll finally get a glimpse at the oft-delayed Tekken vs. Street Fighter game that the team has been working on. Please?

Under Night In-Birth Exe:Late[st]: Some of you fans may not have heard of this game, and, hey, a few of us are right there with you. But to ignore what Aksys Games has created with this sleeper would be criminal, even with BlazBlue: Cross Tag Battle taking the spotlight first. Under Night has a favorable fighting community standing behind it and its many fighters, along with balance and tactics that many have come to embrace over the past few months. Plus, its arrival at a major tournament such as this is sure to boost its popularity, which wouldn’t hurt the publisher in the least.

So What’s Missing? Even though the line-up that’s coming to EVO 2019 is star-studded, there are a few games that are missing, although we have a pretty good reason why. Let’s take a look at some of the obvious titles that aren’t making the cut once August rolls around.

First off, no Super Smash Bros. Melee. A lot of fans have been wondering about this one, since it’s a staple fighting game. Well, with Ultimate on the scene, some feel that having two Smash Bros. games on the roster is a bit much, despite them being somewhat different. Indeed, its time has probably come, and Nintendo probably gave the go-ahead with the idea that Ultimate would be getting attention. So, sorry, fans, we know this one hurts, but there’s reasoning behind it.

Then we come to Dead or Alive 6. The fighting game, which is set to debut this Friday, is sure to be a big hit with its fans, but as far as EVO goes, it doesn’t fit into its “core values”. That’s an interesting decision, particularly after what went down when the game stream from EVO Japan was stopped, but it looks like it was made to keep focus on the more traditional fighting games. Don’t worry too much, though,as Koei Tecmo already has tournaments planned for the forthcoming sequel, and they’ll be freshly packed with competition.

There’s also Marvel vs. Capcom: Infinite, and…sigh. Capcom has given this crossover fighter the cold shoulder, and it looks like Marvel has as well, despite the fact that its characters will be featured in upcoming films like Captain Marvel and Marvel’s Avengers: Endgame. So what’s the deal? Well, actually, there’s a slight chance that Capcom could bring this game back as Marvel vs. Capcom 4, adding new characters from the X-Men universe (favorites like Magneto, Wolverine and, of course, that Mango Sentinel) and a few other favorites. EVO would be a great relaunching ground for the series, if it doesn’t happen at E3.

Then there’s Jump Force. While this game has some engaging 3D fights going for it, there’s also a lot working against it, as you can see from our recent review. There’s just way too much loading time to go around, which could easily throw off the momentum of the tournament as we know it. On top of that, there are some folks that prefer to watch traditional fighting compared to, say, arena-style 3D tactics. That would explain why we haven’t seen games like the Naruto titles in the tournament in the past.

As for why Injustice 2 wasn’t included, the case could simply be the same as it was for Ultimate Marvel vs. Capcom 3 a few years back. As engaging and fun a game as it is, it’s time has simply come when it comes to the fighting tournament scene. Even though it’s bound to have some hardcore appeal with fan-held battles, its place on the main stage passed once NetherRealm was finished with its DLC plan. Besides, now Mortal Kombat 11 can get the focus, and that works best considering its popularity.

EVO 2019

Finally, where is Killer Instinct? Alas, probably waiting for a new season at this point. I do hope we get it, because this is a fun game to watch.

There are other titles we could mention here, such as Fantasy Strike, EX Fighting Layer and even SNK Heroines, but the fact of the matter is there’s only so much room for competition, and the EVO team did a good job with its selections this year. We’ll see how the event goes down when EVO 2019 takes place at the Mandalay Bay Events Center in Las Vegas, Nevada from August 2-4. See you in the fighting ring!

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Super Smash Bros. Ultimate: Hands on at EGLX!

The Enthusiast Gaming Live Expo opened its doors once more in Toronto, Canada last weekend and with it Nintendo of Canada booted up its consoles for eager players looking to get hands on with their upcoming major releases. Ahead of its launch on December 7th I got to go hands-on with Super Smash Bros. Ultimate, the latest installment in Nintendo’s hit character brawlers. Drawing from its wide slew of franchises and guesting famous characters from across the industry, Ultimate is set to be the capstone game in the series combining every character and every map from across the franchise into one final installment.

Getting into demoing Ultimate was incredibly difficult at EGLX; even on the first day the lines were wrapping around the entirety of the Nintendo booth where they were also demoing Fortnite, Pokemon Let’s Go, and other several recent releases. However, I was lucky enough to jump in early and link up with a few groups of 3 for some quick versus games. Sadly, we were only able to demo the standard point-style Versus matchups.

While Ultimate will reportedly support up to 32 players, our games were restricted to 4 players and two games each. I decided to play the same two characters for all my sessions to examine the control schemes and response times throughout. Despite the wide announcements of upcoming characters for Ultimate our selection list was incredibly small between both characters and arenas. Unlike previous iterations in the series, players will be selecting their maps prior to their characters.

In my play sessions, I engaged across four different maps, with two of them being brand new. The two returning maps, Green Hill Zone and Battlefield are both graphically wonderful, the latter maintaining its Brawl design. Both have improved resolution and minimally adjusted for play on the Switch. Playing on both of them felt much more like returning home to familiar ground than simply turning a console back on.

The first new map, Moray Towers, is designed based around Nintendo’s Splatoon franchise, and very much feels reminiscent of Super Smash Bros. Brawl’s New Pork City, distilled down to a more claustrophobic size. Featuring six vertical ramps that players can jump and fall through, map dominance relies on knowing when to retreat and re-enter combat against different opponents. It was here that I first noticed how well each pixel in Ultimate jumps off the screen, making each character stand out from the background no matter how similar the color. In previous entries in the series I often found my vision unfocused, easily losing sight of my character as the match went on. On the Switch I had no such issues, homing in on my characters quickly even in the heat of the moment on large maps.

The second newer map my team played on was the Great Plateau Tower, a Battlefield-style map plucked right from The Legend of Zelda: Breath of the Wild. For fighters first spawning into the space, it simply appears as a flat battleground for the brave fighter to duel. After delivering enough damage across the landscape the tower will collapse on itself, the domed roof collapsing to reveal an additional platform. Mastering dodging early in my Smash career, that was the key to taking command of the Tower. Much akin to Brawl’s Pirate Ship room to fight is hard to find, and relies on a player that can think outside of the box until the walls come tumbling down.

I first played as Ridley, the infamous Space Pirate Commander from the Metroid series. Like every other character in Ultimate Ridley does have a swappable color palette, though Prime fans will be disappointed by the lack of a Metal Ridley variant. Instead his shaders are far more reminiscent of his various states of damage across the 2D entries in the series, particularly from Metroid Fusion’s X-Enhanced Ridley. He is one of the largest characters seen to date in the franchise, standing almost 4 meters in combat, double the length of Mario.

Being one of the larger characters on screen the nefarious space-dragon walks along at speeds more reminiscent of Bowser; slow and menacing like a great monster but not so slow as to feel left out of the action. This does not mean Ridley is a slower character by any stretch of the imagination, while his melee abilities are indeed slower and more devastating, several include a distinct sweet spot which multiplies his damage when unleashing attacks at the appropriate time. He can also rapidly fly across the arena, grabbing opponents for unique aerial combat and unleashing devastating combos while grinding his opponents into walls and floors. While he does feature a handful of ranged abilities these are not his bread and butter but are instead when he’s at his most vulnerable.

In charging his ranged attacks Ridley cannot hold a leveled charge like fighters such as Samus can. Instead his abilities must be charged and unleashed at the same time, filling areas of the screen to devastating effect. Much like smaller character such as Jigglypuff, Ridley can also take flight for several moments, flapping his wings repeatedly to gain altitude. His recovery move is incredibly reminiscent of the Star Fox fighters, hurling himself in any direction with a burst of dark energy. His Final Smash, however, is one of the coolest animations I’ve seen in the series.

Super Smash Bros. Ultimate EGLX
Pulling any opponent in melee range, Ridley hurls them against Samus’ ship in an Injustice: Gods Among Us style cutscene. With a roar he unleashes a devastating Omega Beam, potentially blasting all of them off of the screen in a blaze of glory. While the entire animation only takes perhaps five seconds, each moment it plays out is utterly breathtaking and, for the players lucky enough to escape my wrath, incredibly awe-inspiring. Every Final Smash feels that way, even those without pre-rendered cinematics (such as Samus’ Hyper Beam) leave a distinct impression of power on the screen, and make effective usage not only devastating to opponents but jaw-dropping to watch.

Stepping into Kirby’s colorful shoes, I decided to take up the pink fluffball of terror to best test the game’s updated physics and tools. Kirby still feels fun to use and abuse, from swift dodges and devastating speed-punches to just sucking up opponents and ejecting them off of the sides of the arena. On a basic level the physics and controls for Smash Ultimate feel incredibly good, even the ability tuning is perfectly reasonable, such as Kirby’s A-Button combo now limited in its hits. Past the basics, however, thing begin to slip in quality.

Each station was restricted to using a Nintendo Switch Pro Controller which most players will find more than appropriate for Ultimate’s control scheme. In using a multitude of these controllers (on one occasion requesting a swap-out for a fresh one), controls in combat feel intrinsically stiff and restricted in comparison to other entries in the Smash franchise. Changing directional attacks mid-air, like Kirby’s Recovery attack, cannot be done within so many frames of animation of the attack. Such is the same with advanced moves like wavedashing from a stand-still being nearly impossible. Some of these difficulties are due to the increased latency in animation gaps, points in time where there is a gap between certain animations and their actions where players can influence character movement.

Super Smash Bros. Ultimate EGLX

It is during these moments that advanced and pro players execute some of the game’s more difficult and previously unintended techniques, rapidly crossing the arena through minimalistic air-dashes or avoiding attacks with split-second dodges that players first taking up the game would gauge as impossible. Despite these frame gaps being larger than in Smash 4 and Brawl, these techniques are still noticeably more difficult to pull off in play with characters built for it. In discussing this with other members of my group (several of which were experienced Smash tournament veterans) they also expressed a stark disappointment at the sheer difficulty in managing these extra abilities. With Game Director Masahiro Sakurai’s previously negative comments about Smash Tournament play to The Guardian, these massive adjusts do feel as if they are intentionally purposed to an extent, which may see tournament play firmly remain with Melee as its strongest showing.

The rest of my time with Ultimate was enormously fun in experimenting with combat and items. The default spawning rate of items in this iteration feels fantastic, with new additions appearing every ten to fifteen seconds and in wide variety. Over the course of one match we had several Poke Balls and weapon items drop in, and none felt obtuse or distracting during match play unlike previous Smash installments. Each item was also incredibly fine-tuned, and we didn’t feel the need to start scrabbling for anything at the cost of our own fights. Everything felt fair to use and be hit by; there was no real moment where I was angry about a cheap Pokemon spawn or an overpowered weapon hit.

All in all, I feel remarkably confident about the home market for Super Smash Bros. Ultimate. While I am incredibly concerned about its potential future for tournament play, this is certainly the ultimate addition to a Smash fan’s collection. With a current confirmed roster of almost 80 characters and zones this will indeed be one of the greatest additions to your Nintendo library for sheer value alone. You too can add it to your collection on December 7th.


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