How has your Fallout 76 experience been? If it’s been buggy enough to make you want a refund, you’ve perhaps run into some roadblocks on that front. That’s were a Fallout 76 legal investigation comes into play, as a law firm has formally announced their intent to look into what they’re calling “deceptive trade practices.”
Migliaccio & Rathod LLP, a law firm based out of Washington, D.C., is looking to see if Bethesda is playing dirty pool for releasing a “heavily glitched game” and refusing to issue refunds as a result of consumer frustrations with said glitches.
“While minor bugs and glitches are expected with the release of most new games, Fallout 76 launched with a 56GB patch that has proven to be but a starting point for the game’s problems,” reads the law firm’s statement. “Gamers who have tried to receive a refund because of the game’s myriad glitches have been unable to do so since they downloaded the game, leaving them to deal with an unplayable experience until patches bring it back to a playable state.”
The law firm is asking for those who have attempted to get a refund from Bethesda to contact them via email or phone number in what sounds like the beginnings of a class action lawsuit. That said, Eurogamer astutely points out that the firm has penned a number of such announcements before without any additional follow-up.
Bluster, or a shove against corporate greed? It certainly can be read both ways and just allowing refunds would be the easiest solution for Bethesda in either case. Still, the fact that this particular law firm has ineffectively beaten the drum against corporations like this before does put a bit of doubt on the seriousness of these moves.
In any case, here’s hoping that those who feel ripped off do get recompense…and don’t wreck a store over the matter.
The continuing shenanigans surrounding Fallout 76 nuclear strikes has hit a new zenith. Following an earlier report of players decrypting nuke launch codes, we now have a story of three nuke strikes launched simultaneously that ended up literally bombing the online title’s servers.
A group of players who were the first to launch an in-game nuke when the title went officially live decided to see what would happen when three nukes were fired into the same area. The intent was to see if the triple-strike would spawn a stronger version of a Scorchbeast Queen — a high-level enemy that drops extremely valuable crafting loot when defeated.
What happened instead is that the servers crashed when the players approached the area where the bombs fell, booting the players out of the game and ultimately leaving the question of what lay in the aftermath unanswered.
As for the game itself, a patch out today has introduced a number of bug and feature fixes, along with improvements to the game’s performance and server stability. A recent dev blog also stated plans to bring other updates like additional Stash space, push-to-talk functionality for PC, and an FOV slider for PC. Patch notes for the new version are here.
What better way to test the new patch’s server stability than to drop another three nukes on the same spot again, eh? We expect this particular group of players will be the source of more than a few nuke-based stories in the coming weeks or months.
Fallout 76 nukes are a core end game goal; a way for players to rally together for an objective and bomb a site to bring high-end resources to themselves, their friends, and maybe anyone who wasn’t caught in the blast zone. Thanks to some player ingenuity, part of that activity – finding out the launch code – has been somewhat trivialized.
The decryption of launch codes involves a keyword cipher that changes weekly and is meant to be slowly revealed. However, a program called NukaCrypt has been written by a Redditor that lets players put in part of their discovered code and brute-force a solution. This allows players to fire a nuke from a silo without having to wait for the keyword to fully reveal itself.
It should be mentioned that getting into one of the game’s nuke silos still involves a lot of coordination; the nuke codes can only be found on a specific monster type that randomly appears on the game’s map, and accessing the silos requires players to collect keycards from downed Enclave dropships. Additionally, the silos themselves are heavily guarded locations.
Even so, the waiting is the hardest part like the song says and this decryption program pretty much does away with that.
We expect that Bethesda will be making some adjustments to the way nuke codes are accessed, especially if this particular program leads to bombs burning sections of Appalachia willy-nilly. Or perhaps they’ll just let it happen. Who knows.
As Fallout 76 heads out of B.E.T.A. and into a fully-launched online game, the folks at Bethesda wanted to offer a few words to players and staff, as well as provide a little preview of what Fallout 76 updates are looking like post-launch. Emphasis on “little preview”, if we’re honest with ourselves.
The self-described “incredible” list of post-launch updates due for Fallout 76 include improvements to C.A.M.P. building, additional quests and events, new Vaults opening up in the game’s world, a faction-based PvP system, and the ability to respec your character among other plans.
As far as when these updates are due, the post did not provide a timeline or release window.
The greater bulk of the dev blog offers a pat on the back to the game’s testers and developers. “Creating a new style of game has taken the best from not just our own producers, programmers, artists and designers – but great efforts from across the company,” reads the post. “A special thank you to all our fans who participated in the B.E.T.A. With your help we’ve made the game better each week.”
Congratulations certainly are in order to the folks behind Fallout 76, to be sure, but we’ll be most interested in learning what players have to say about the game after spending more time than what the buy-in beta tests had to offer. Time will tell in that regard.
While the gameplay beats of regular Rend are fine enough, it’s nice to switch things up just a little bit. It’s this realization that has brought two new Rend gameplay modes to the multiplayer survival sandbox: Classic and Exploration.
Classic will brings a factionless PvP experience, with players laying siege to bases, waging in-game wars, and chasing player bounties. Exploration, on the other hand, is more PvE focused, with player and base attacking disengaged. Players will be able to create Clans to band together in both modes. The original game mode will now be called Faction War.
Regardless of the mode you play, Ascension Points will now be a global character affair instead of per server. There will also be changes to the way players gather Research Sparks, with different families of creatures dropping one of the four Spark types. Mysticism, Invention, and Construction sparks will still be generated by their associated activities, though Sparks will no longer drop from any harvesting nodes.
The two new game modes and the tweaks to Sparks are due to come with Update 6, which is tentatively coming this month. For now, the game’s PTR is currently running tests for both modes. Information on how to partake in that test can be found here, and a dev blog regarding all of these changes can be read here.
Considering that the fortunes of Worlds Adrift changed the moment they decided to add PvE mode, we suspect that Rend’s new game modes will perhaps further entice people to hop into this early access title and take a look. Time will tell if this is indeed the case or if the devs are being spread a bit too thin.
Things are rolling right along for Fallout 76 it looks like. The next Fallout 76 beta test has confirmed its release date; the pretty darn generous pre-order bonuses for PC players have been officially unveiled; and there’s even a new live-action trailer that was debuted last night posted online for those who don’t watch American football.
The next B.E.T.A. test for the game will run this coming Tuesday, October 30th from 7pm EST to 11pm EST, or 4pm PST and 11pm UK. This time around, the beta will also include PlayStation 4 and PC players as well as the Xbox One edition.
Speaking of the PC version, those who decided to pre-order the game on PC are going to get the complete Fallout Classic Collection, which bundles together Fallout, Fallout 2 and Fallout Tactics. This freebie applies to those who are either pre-ordering now or have done so previously.
In other Fallout 76 news, word from Gamespot has provided a little more insight into the game’s microtransactions model. Speaking with press at PAX Aus, Bethesda’s Pete Hines has promised that these microtransactions will feature cosmetics and will avoid pay-to-win. Additionally, those who would rather not buy funny money for shinies will receive “a sh*tload” of the game’s store currency for simply playing.
Finally, Fallout’s PR machine has spooled up with the debut of a live-action trailer for the game, which first premiered during the Saints vs. Vikings game. That can be seen below.
Plenty to digest there. We’re hoping that the game’s store does indeed keep out of the P2W bear trap, and we kind of wish the upcoming beta test was a bit longer. Still, we’re not too far removed from the game’s ultimate launch, so patience won’t be too hard of a virtue to follow.
The next larger-scale content update for the space survival game No Man’s Sky is letting players find out if it is indeed better down where it’s wetter. The Abyss update has brought on a significant level of…er…depth to the game’s underwater worlds, with new buildings and pursuits as of today.
The underwater locations of No Man’s Sky’s planets have gone through an overhaul, with an expanded variety of underwater life, new materials to collect and a number of new missions for players to take up. Several things can be scavenged from underwater, from lost cargo to sunken ruins to even rare crashed starships that can be brought back to the skies.
Exploring the deep is also being refined with a variety of new submersible building parts to let players craft underwater bases and a new Nautilon submarine. The Nautilon can be summoned to any ocean, and can even be customized both visually and in terms of equipment loadout with mining or combat equipment.
The update has also brought a new vehicle shop merchant to the space stations in the game, and has made tweaks to frigates that lets them be scanned by the Analysis Visor and allows players repair friendly frigates in multiplayer. The full patch notes can be found here while a trailer showcasing the new underwater goodies is below.
We actually hadn’t considered that the underwater segments of No Man’s Sky needed an overhaul, but we’re certainly glad to see it! It’s looking like things will be significantly busier in the various oceans of this game’s universe.
The popular Nintendo Switch console already knew it was some ARK: Survival Evolved, but now we know when. Yes, the ARK: Survival Evolved Nintendo Switch launch date has been officially announced by Studio Wildcard.
Fans of survival sandbox gaming and handheld gaming can survive the Ark this coming Friday, November 30th. The game will arrive both in retail and the eShop, and will have the full game’s compliment of 100+ critters from the T-Rex to the Yeti, along with all of the crafting elements from the very bottom to the top of Tek.
There really isn’t much else to discuss regarding this game’s arrival to the system beyond mentioning its price of $49.99 and to direct your eyeballs to a new live-action announcement trailer, which is embedded below.
It still surprises us that a game as vast as ARK: Survival Evolved can fit inside of the Nintendo Switch’s hardware, but we also suspect that this version of the game probably takes a hit in visual fidelity, which will likely be a sore point or (worse yet) a balking point for many. Still, we’re always glad to see MMOs and multiplayer games expanding their horizons and wish Nintendo Switch fans a good time once the game goes live.
If you’re an Xbox One owner and have bought into Fallout 76, then you’ve got some times to take note of. Fallout 76 beta test times, to be exact. The online multiplayer survival something-or-other has laid out when the first Xbox One test will begin and, admittedly, it’s pretty short and probably not terribly friendly for those outside of North America.
As we reported previously, testing for Fallout 76 will begin on Tuesday, October 23rd. The test will run for a total of four hours starting at 4pm PST, which translates to 7pm EST, Oct. 24 at midnight in the UK, and Oct. 24 10am Sydney, Australia time. PS4 and PC players will have to sit on their hands and wait until October 30th for their chance.
As of this past Friday, October 19th, Xbox One players can pre-load the game right now to get themselves prepared.
In other Fallout 76 news, the game’s Twitter account has been predictably busy with reveals of several of the game’s factions. Three lore-filled tweets have been posted thus far about these groups: The Responders, who are made up of former police, fire and EMT first responders; The Free States, which are made up of various survivalists; and The Enclave, who probably don’t need any introduction.
Four hours isn’t a terribly long test, but ideally it will be long enough for the devs to get the data they need in order to make this game’s launch as easy as possible. As for the factions, we’re curious whether these are hints at groups that players can join as they explore Appalachia. Details on that front are probably coming soon enough.
So H1Z1: Just Survive – you know, the part of the game that isn’t battle royale – looked to be sunk as of this month. However, the previously announced Daybreak Games investor appears to also be willing to bankroll the survival sandbox along with Z1 Battle Royale, meaning the Just Survive shutdown isn’t happening.
The news comes from Daybreak’s Jace Hall, who announced during a developer livestream this past Friday that the joint venture between the company and NantG Mobile LLC will also mean that the Just Survive portion of H1Z1 will remain live in some capacity.
“Just Survive will continue and our intention is to put it into a maintenance mode for a moment,” said Hall. “Then we want to work with the community over time and figure out the right way to re-integrate Just Survive as a mode inside of Z1. There’ll be a survival mode, you’ll see Just Survive.”
There’s no hard timeline for when this maintenance mode will begin for Just Survive or when it’ll be folded into Z1BR, but we expect that the next couple of weeks will provide more firm details on that front.
Well, this is some surprisingly good news for fans of Just Survive. Assuming, of course, there are enough of them to make adding the mode to Battle Royale sustainable. If nothing else, having it as a secondary mode for the (apparently) now primary game will give folks options. One could say that this game will survive, only just.