Apparently, the majority of former players of Tale of Toast aren’t exactly big fans of map-wide, free-for-all PvP. To that end, new server rules regarding Tale of Toast PvP are going into place with the game’s next update, trashing open PvP in favor of a “no-man’s land” danger zone.
Once patch 0.2.2 drops in the game, players will get to PvP in a dedicated zone that will be completely optional, while the rest of the game’s world will be a PvP-free area. The benefit of entering this so-called “no-man’s land” will include a higher concentration of trade skill nodes, but will otherwise offer no other boons outside of simply having a place to PvP.
Why the change of heart? As mentioned before, most people who left the game enjoy playing Tale of Toast but don’t like being pounced on everywhere.
“Having conducted exit interviews, we have come to the understanding that a lot of the players leaving the game really love the game and love playing it, but they don’t want to play with constant risk of dying to another player.
“From feedback, testing and such we have come to the conclusion that while [open-world PvP] is great in theory, it didn’t (for us) turn out as good in practice.”
For those who would rather play Tale of Toast as a fully open PvP title, a new server will be opened that will feature the same PvP system as the original game. Those interested in moving their character to this server are asked to open an in-game ticket. A deadline, instructions and an FAQ about this process can be found here.
As for patch 0.2.2, expect to see that launch at some point after this Easter holiday weekend
Kudos to the devs of Tale of Toast for deciding to offer a bit of flexibility in this matter. Considering the population of this game is likely small, it’s certainly understandable why they’d consider changing the base game’s PvP rules. Here’s hoping this move will entice players to return to the game.
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