The Division 2 is Free to Play This Weekend

If you haven’t tried it yet and you’re curious The Division 2 is free to play this weekend on all platforms it is available on. That’s PC, PS4, and Xbox One in case you didn’t know. During the free to play weekend, you’ll have access to the entire game. If you’ve taken part in previous free to play events you’ll be able to pick up right where you left off. If you do decide to buy the game any progress you’ve made during the free weekend will carry over.

Speaking of buying it, the game has been discounted 70% and the Year 1 Pass has been discounted 40% for the duration of the free to play weekend. The free to play weekend has already started and will continue to run until Monday, October 21st at 8 AM UTC for UPlay, PS4, and Xbox One and 5 PM UTC for the Epic store.

They have an FAQ on their official website but it is pretty small and is just made up of everything you just read. The one thing it doesn’t explain is why the free to play weekend. It’s to celebrate the launch of Episode 2, a massive game update and Title Update 6. Episode 2 is the new DLC that is tied to the Year 1 Pass. It includes 3 missions that are all around the Pentagon, which gives the episode its title, Pentagon: The Last Castle. Title Update 6 has revamped character customization, crafting, and a whole lot more. The update is available to everyone and doesn’t require the Year 1 Pass.


Source: Official Site

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Homophobic Slur Found in The Division 2, Ubisoft Issues Apology

Ubisoft has been forced to apologize after a homophobic slur found in The Division 2 started causing controversy online. The slur is leetspeak found on a piece of street art found in the game with a cop eating a donut. His badge number FA6607. Ubisoft hasn’t tried to make any excuses for the slur being in the game and have in fact apologized and said that it should have been caught by its review process before making it into the game.

“It’s been brought to our attention that a piece of street art in Tom Clancy’s The Division 2 contained offensive content. We removed the image from the game via a patch on Thursday, April 11,” Ubisoft said in a statement. “We apologize that this image slipped through our content review processes, and we are currently reviewing them in order to avoid this kind of oversight from occurring in the future.” 

The statement doesn’t make it clear if Ubisoft will be investigating how the slur got into the game in the first place which could be quite a difficult task to complete. Instead, it looks like they’re hoping to just move on from the event. It has raised the question though, are there any other hidden slurs in the game that will be uncovered as time goes on? In fact, there is someone out there who has been collecting text errors they find in The Division 2 and putting them in an imgur folder you can enjoy. We’ve embedded the folder below so you can take a look at some of the things they’ve found, including the offensive street art. The number of errors and the oddness of them has led many to believe that little text items like this were actually outsourced.

The Division 2 – Spell check fails and other funny bits!


Source: PCGamer

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If you’re interested in taking part in the live stream or helping them raise funds during the event you’ll be able to find them on Twitch on Wednesday, April 10th at 5 PM Pacific time on the Veteran Gamer Twitch channel. You can also share this news post and social media posts from the organization about the event.

We here at MMOGames are big supporters of this cause and will be there watching the event. Many of our writers and staff members are veterans who know first hand how much it means to get care packages while serving abroad. If you’re interested in joining the largest veteran-affiliated gamer community in the US head over to their website where you can find a link to their discord with over 2,500 members and more than 20 streamers. We hope we’ll see you there on Wednesday!



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The Division 2 Interview: Keith Evans Discusses Game Design

As you’ve seen from both our highly detailed hands-on with the game, as well as with our breakdown of the recently confirmed Endgame content, Tom Clancy’s The Division 2 has a lot going for it.

Some of you have managed to see that for yourself with the private beta that took place earlier this month. But if you missed out, don’t worry, players. Another beta, this one open to the public, will be held in early March, just a couple of weeks before the game’s release.

That said, we were looking to get more context behind the game, including why Washington D.C. was the choice this time around, compared to where the original Division took place in Manhattan. So, we sat down with one of the best folks for the job, Red Storm Entertainment senior lead designer Keith Evans, about what to expect this time around.

The Division 2 Interview

After working on the first game, Evans had a pretty good idea of what the team wanted this time around. And the feedback from the fans certainly helped that along.

Evans explained, “We took (the feedback) pretty seriously. We’ve had a very open conversation with our community for the whole post-launch, I would say. There was a lot of anticipation for the first game, a lot of really engaged members of the community. So, it’s both this thing where we’ve had this post-launch game for three years, and we’ve done a lot of things, we’ve added a lot to the game, and being able to talk to the community about what they’ve liked, what they didn’t like, what was most important to them that really enriched the game experience for them, we’ve tried to double down on those things for the sequel.

So, (the) Endgame(content) being a huge part on day one, adding post-launch content for free that doesn’t fracture the community, those are big focuses that came directly out of conversations with the community for sure.”

From there, we discussed the design choices for The Division 2 this time around. Rather than sticking with the somewhat murky setting that the first game has, Red Storm, alongside Massive Entertainment, opted for a much brighter, while still somewhat dismal, setting within Washington, D.C. This time around, you get a much clearer view of what’s happening, while at the same time having to focus on some dangerous opposition.

When talking about this design choice, Evans said, “I think we all loved building New York, right? It’s a really iconic city. But, it is very ‘samey’ throughout the city, right? You’re in a concrete jungle.

So a big part of this game was going to a place that allowed us more diversity within the environment, and allowed us to build a different type of places to explore, combat arenas, and let us adapt the A.I. to more open spaces, and having you actually fight in very natural environments in parks, on hills, taking cover in trees. Those are places we knew we wanted to push the sequel, to make it feel like the true sequel we knew we wanted to build, but also to actually be able to deliver different experiences. And I think that you really see that in the combat, specifically.”

However, that world didn’t come easy to build, as Evans and company had to double down to bring it to life. “At the start of it, Manhattan was very, very accurate,” he said. “But we took little liberties around the space, and this time (in Washington), it was a huge part of The Division, creating these realistic environments and then projecting time and story and devastation onto them, so now we’re starting from a place of actual satellite imagery, and starting from like a true 1:1 (scenario).”

He continued, “So now you’ll see that everything in Washington, D.C. is exactly as it should be, and we were able to kind of put on top of that this seven months’ worth of decay, the kind that really makes it more interesting.”

And then we talked about stuff that was going to be added to the game following its launch next month, including the Dark Zones that pop up, along with eight-player supported Raids, and the long-awaited portion of PvP content. We asked Evans if there was any sort of challenge in adding this ever changing content to the game.

He explained, “It was something we planned from the get-go. There’s been a team that’s been dedicated to this living world system that we’re showing with the hands-on demo, the whole development process. And I think that it’s honestly, there are a lot of things that are being tweaked and refined and made better for the sequel.

But I think the most obvious and hugest improvement from the first game is this living world, because every time you log in, every time you…say, you’ve played 100 hours and you’re in the Endgame content, just walking through this living world now, because it’s an actual simulation, because it’s unpredictable, it’s going to be feeding you gameplay and new experiences. And it just makes the world so much more replayable than the first game. It really pushes it to the next level.”

Then we talked about what could be unlocked within the game, including a variety of new gear to equip your soldier with; as well as the possibilities of finding new squad mates to team up with, should your current buddies not be around. “It’s not a series of random events,” Evans noted. “That’s something that The Division 2 players will discover over time. The choices they’re making in the world, what they’re choosing to engage in, the control points they’re taking back, the civilians they’re saving, that actually has this ripple effect on the overall simulation.

So if you’re spending a lot of time on the west side of the map, and that area’s really locked down, that section’s gonna flourish, and they’re going to have more resources, and then maybe they go trade with the other settlement. And now, all of a sudden, there are civilians out in the world with viable resources, and they can get hijacked by one of the enemy factions. So all of those things are really layered on top.”

The Division 2 Interview

It’s best not to take on this world on your own, as we learned trying to overtake an enemy stronghold without sufficient backup from fellow Division agents. Evans suggested, “Not advised. Those are for a little later in the campaign. But eventually…that’s a huge part of this game, though. There’s such a power climb throughout that 1-30 (leveling up). The Division network is weakened at the start of the game, and there are a lot of new tools that you’re building. As you progress through the campaign, and you unlock all the skills and all the mods, and you start to get gear with tons of talents and attributes- that RPG really reveals itself.”

“You go from what is a really solid and fun cover shooter to something really deep and interesting with the RPG,” he added. It’s nice to see that kind of evolution can keep players hooked, even with the high challenge that comes with Endgame later on.

Then came a crucial decision with the game’s design, one that would make up for one of the flaws that hindered the first Division– the post-launch content. Ubisoft has already made it clear that the first year of DLC for The Division 2 will be free of charge to everyone, so that all players can be on the same page. We asked Evans what led to this decision.

“I can tell you exactly what led to it,” he said. “In the first game’s post-launch, we had a Season Pass in the beginning, and I think we added, honestly, a lot of really cool updates and really cool game modes. But, there were all of these paid expansions that started splitting the community up, which is unfortunate.

And then, as we went into year 2 (of content for the original Division), we were done with our Season Pass, and we had to kind of re-evaluate what we were going to do, and that was the first time that we did huge, free content drops. And the way that the community responded to that, and what it did for the health of the game, was something that we knew we wanted to push forward.

This time (with The Division 2), there’s going to be a lot of content and drops throughout the year, really close after launch. We’re going to drop the 8-player raids once players have had time to gear up, but that’s kind of just the start. And we’ll have three large episodes that are going to add main zones and story, main missions, along with…we’re going to constantly be supporting the organized PvP with additional modes and maps.”

There’s just going to be a ton of new content, and it’s free, so the community can just play it together.”

Finally, we circled back around to locations for the Division series, and how Washington, D.C. was such a key choice this time around, compared to Manhattan. But we couldn’t help but wonder something. If Evans could pick a potential location for a third chapter in The Division series (hypothetically- don’t go typing up these “Confirmed, confirmed!” rumors on social media), where would he want it to take place?

“That’s an incredibly hard question,” laughed Evans. “I think that, as we decided on D.C. this time for the obvious reasons, the stakes of the story, all the diversity…but we looked at other cities, right? We looked at other places. And some of the conversations circled around Seattle, which we’ve talked about, we’ve done some concept art on.”

The Division 2 Interview

“There’s just so many places we can take this story, this universe…so it’s really open for anything.”

And of course, with Red Storm involved, I had to make a mention of Las Vegas, where we saw the Rainbow Six series set up shop for a while. “Yeah, Vegas!” Evans concluded.

For now, though, players will be able to venture into Washington D.C. for The Division 2’s open beta, which begins on March 1 and concludes on March 4. More information about the beta will be available in the weeks ahead.

The full release of Tom Clancy’s The Division 2 won’t be far behind, as the game will arrive on March 15 for Xbox One, PlayStation 4 and PC.

(Thanks to Ubisoft for accommodating me during this interview!)

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The Division 2 Endgame: What You Need To Know

By now, you’ve probably seen our impressions for The Division 2, which sums up a better experience (from what we’ve played, anyhow) over the original, with a number of improvements made by the team at Massive Entertainment. However, the main game is just the beginning, as the devs, alongside Ubisoft, have a new component that will keep players coming back for more long after they concluded the original story.

This comes in the form of Endgame, a new mode that opens up following the conclusion of the main missions and one that continues to be on an “always-evolving” set-up. That should solve the doldrums that plagued the first game for some, while at the same time presenting some new terrain to cover alongside your squad. But be prepared for a fight as this Endgame content does not come easy.

The Division 2 Endgame

Based upon what we’ve played, Endgame bumps things up a few notches. You’ll no longer be facing soldiers that go down after a few shots. Rather, they’ve toughened up quite a bit, to the point that you’ll need to take them down with a great deal of ammunition.

Not only that, but enemy forces also bump up quite a bit. As we mentioned in the hands-on, there are multiple that come out of certain doorways on each level, so you’ll need to plan with your team accordingly before they strike. This includes having them in positions where they not only leave a dent in these forces, but are also close by just in case you get injured and require a boost to get back into the fight. Remember, the less members you have to work with you, the longer you’ll have to wait for them to revive and run back to your position. So bringing them back more immediately does make a difference.

Along with enemy agents that pile up, you’ll also have to deal with specialty types. These include agents that dish out exploding drones on you. These are a threat not only because they cause damage, but if one hits the cover you’re hiding behind, they’ll jar you out into the open and leave you vulnerable.

Then there are those “robot dogs” we previously mentioned. These come stomping around the map and force you to work together quickly to shoot them down. Otherwise, they’ll rain gunfire on you like it’s going out of style, making them worse than the common soldiers.

Heavies also show up on occasion, and they usually pile up behind soldiers. This, on top of other threats that are introduced in the mode, shows that Massive isn’t fooling around when it comes to getting the most out of your prolonged gameplay time.

However, this isn’t something you’re just going to be thrown into. Not only are you required to finish up the main glut of missions that The Division 2 provided, you’ll have to be properly leveled up, around level 30, as well. By that point, you’ll have earned enough skill to contend with this level of enemy, along with some additional gear that will prove useful.

These include drones that you can send out to face off against the enemy, as well as healing factors to save a downed ally you can’t reach right away. There’s also a turret that can provide automatic fire from points in the level, but be advised that it can’t hit everything from its range, so you’ll need to find the proper placement to get the most out of it.

The Division 2 Endgame

Then we get the three new Specialists that will be available once Endgame is reached.

First up is Survivalist. With this soldier, you’ll be able to utilize traps and status effects in a defensive manner, waiting for enemies to fall into them. They’ll also utilize a special crossbow as their signature weapon, which can cut through environments and hit enemies with utmost precision.

Next up is the Sharpshooter, and sniper fans will have a field day with this character. Provided they can find the right kind of spot to do damage from, this Specialist can pick off foes from a distance, perfect for aiding those who are a little closer in battle.

Finally, there’s the demolitionist. Let’s say that you’re not necessarily a stealth sort of player. No problem. With this explosive agent, you’ll be able to set up a big bang and do a lot of damage in clusters, thanks in part to the grenade launcher that you’ll be wielding.

Each of these specialists, along with the ones that you’ll be using throughout the game, help bump things up a notch. It’s best to figure out who’s going to play what before you jump into a match, just so you suit up players that are in the best spot for them. After all, it helps to have a skilled sniper player fit into that position.

Once Endgame opens up, you’ll face an all new level of challenge that you’ll need to be prepared for. However, other content will open up as well, combined with the stuff that will be added to the game post-launch, including the eight-player Raids, the enhanced Dark Zones and much, much more.

Co-op activities, for example, will be a great way for players to bond together. This is where the most challenge will take place, as you’ll be required to run through them as a group, both in interior and exterior environments. Here, you’ll need to focus on the battles that lie ahead, while conserving ammunition for the tougher skirmishes. Make sure you’re properly leveled here.

Massive will also be introducing some form of PvP to the game. This will enable you to compete against others, while at the same time unlocking some new gear that will do you a world of good. We didn’t get much of a chance to try out this mode during our hands-on with the game, but it’s sure to be a component enjoyed by a great deal of you.

Clans will also play a factor within the game. Again, it hasn’t been fully tested just yet, but the forthcoming beta this weekend should give you the opportunity to see what it’s all about, promising “new ways” to connect with fellow players.

The Division 2 Endgame

We’re not sure to what extent the forthcoming DLC will extend Endgame, but more than likely it’ll be in the form of additional missions, as well as expansions that will add on to the map.

These Expansions will likely take the form of Dark Zones, though there’s the chance we could see others that tie in with the game’s story as well. They’ll provide a new challenge to overcome, even if you believe you’ve mastered the main part of the game with “no sweat,” as some would say.

Plus, the promise of new gear will get you set up with ease for the challenges to come, as we’re likely to see some powerhouse weapons join the fray. The assault rifles and other weapons we had available with our hands-on experience proved to be more than capable of wiping out the strongest of foes, except when they started stacking up. That’s where your teammates are quite useful.

We could also see the bumping-up of skills that are available within the game. The assault drone, for example, is great for providing a secondary layer of firepower; the Chem Launcher shoots explosive vapors and corrosive acids that can do more damage than conventional weaponry; the Hive shoots out miniature drones that can cover a small area and drop a huge dose of explosive firepower; and the Seeker Mine will devastate opponents, even though that aren’t expecting a rolling grenade to come their way. With Endgame, we’re likely to see these pushed up several notches, along with other effects that will help you stand your ground when you need it the most.

Again, our hands-on time with the mode was brief, but it told us exactly what we needed to hear with two crucial points.

The first is that The Division 2 is looking to extend its reach beyond a mode that some folks may find conventional, challenging even the most hardened of players when they least expect it. Then comes the second point, in which it’ll help players bond better together in the heat of combat, rather than running off by themselves and likely getting gunned down as a result. Here, it’s all about working together or being ripped to shreds. We prefer the former.

You’ll get a chance to check out what The Division 2has to offer with the beta that’s unfolding over the next few days. However, if you didn’t pre-order, you won’t have to wait too much longer for what the game has on deck, as it drops on March 15thfor Xbox One, PlayStation 4 and PC.

Just be prepared for battle. Again, the main mode of The Division 2 will serve you a hearty meal, but Endgame will probably be the toughest, and most delicious, dessert you’ll ever chew down. Savor the flavor!

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MMOGames’ Most Anticipated Online Game of 2019

The end of the year is upon us and it is time to start looking ahead to what will come in 2019. We asked the MMOGames writing team what their most anticipated online game of 2019 is and got a wide variety of responses from the team, including a couple of surprises. After you’ve read what our writers are looking forward to next year be sure to add what game you’re most anticipating in 2019.


Ethan “Isarii” Macfie – Anthem

I started liking Anthem as a joke – I’m dead serious. As the game’s announcement came only a few months after the launch of the immeasurably disappointing Mass Effect: Andromeda and was followed shortly thereafter by the Star Wars: Battlefront II monetization debacle, the idea of jumping aboard the hype train for EA-BioWare’s next big live service game felt like the absolute height of comedy.

My friends and I set up a Discord channel just to hype the game up ironically, sharing news and info as it came out with our most sardonic fervor. Then the strangest thing happened: the news we were sharing started to look _really_ good.

I’m not sure exactly when I boarded the Anthem hype train for real, but I know I’m on it now. I haven’t preordered the game and I’m constantly on watch for the other shoe to drop, but what we’ve seen and heard of the game’s world, its feature set, and even its monetization strategy all sound extremely promising. Maybe we’ll all get burned again, but at this point, I’m willing to at least hope that we won’t.


Nick Shively – We’ll See

When it comes to online, multiplayer games 2019 is not a year I’m expecting much from. There are a few titles that I’m mildly interested in that have multiplayer elements, such as Anthem, but there’s no single title that I’m actively waiting to be released. The last few years have been fairly stagnant in the MMORPG genre and it will still be a couple more until the droves of crowdfunding MMOs finally start launching.

That being said, it’s likely that Crowfall will see some sort of soft launch or early access by 2019, but the game has already had a number of delays with the beta being pushed back. It’s possible that we’ll hear more from Ascent: Infinite Realm, however, a 2019 release seems unlikely at this point. I’m also looking forward to hearing more about the Magic: The Gathering MMO, but mostly because Cryptic has revealed little information so far. At this point in time, 2019 is more of a “wait and see” kind of year.


Phil DeMerchant – Project Zephyr

For 2019 my most anticipated game isn’t a massive blockbuster hit or even a massively multiplayer wonderland like 2017 and 18 have born. Instead, my focus is fully formed on Four Shore Entertainment and their little seasonal puzzle with a working title of Project Zephyr.

A season-based environmental platformer, Zephyr is one of the handful of indie games I got to demo this year at the Enthusiast Gaming Live Expo. Despite only having the alpha of the tutorial level, Four Shore absolutely blew me away with the warm and tender art of their game. From winding forests to chittering monsters there was no square space of charm overlooked in this game’s wonderful art style. Gameplay was just as entertainingly charming; by utilizing a little golem’s season-changing abilities one could grow a pumpkin to use as a platform or freeze an enemy to use as a projectile ice block. The possibilities were absolutely endless, my own gameplay even surprising the demoing developer in how radically different I set about my puzzle solving.

Zephyr is a game with unimaginable potential, and with a project Q2 release in 2019, I cannot wait to finally sink my teeth into it all.


Taylor Hidalgo – The Division 2

The Division 2

Garbage flows into the streets of New York City, joining the fresh snow and the muck of dirt, sludge, bodies, and blood splashed gracelessly along the packed street. A single working strobe spins soundlessly into the hazy snowfall of the fading evening light. A casually dressed agent in a leather jacket dusts the snow off of their jacket, shoulders their rifle, and walks up the street.

Of the many things The Division did well, the most inescapable was the city. It was beautiful. It is beautiful, and there’s no escaping that beauty for even the slightest fraction of a second. New York, plagued by infection, flooded with aggression and bullets, filling the streets with terror, has remained my impossible benchmark for what a setting can do for a story—hazy, blizzardous, littered, messy, garish, chaotic, impossibly beautiful New York.

In the time since I’ve played, The Division has never captured my desire to shoulder my weapon, hurl a grenade, and dive into danger headlong. But in the quiet moments, I find myself wanting to revisit New York. The streets, though devoid of the foot traffic that surges in its non-digital counterpart, the plague-stricken streets are just quiet enough here to let the abandoned cars tell a story of frantic escape. The darkness that hangs in the alleyways promises gunfight in the dark crevices for anyone foolish enough to try to slip through the shadows. The distant barks, errant car alarms, occasional directionless gunfire, the chirping of a discarded cell phone… All of it assembled into this package promises a world full of life, albeit a hobbled one.

I find myself wanting to perch atop a squad car, rifle dangling casually down the rear window, and watch the snow gather on my jacket’s shoulders while New York breathes around me again. The hazardous Dark Zone in the distance promises me all the action I could ever want, a short helicopter ride can crashland me in the biggest blizzard New York can throw, a sprawling fight encompassing an army of agents sits in a distant corner of the city, but this car is all I really need. The snow grows as it collects on the jacket, on my gloves, on the car, and on the ground.

I am taken in with this place. Gunfire and all.

In the distance, past the overturned ambulances and the bullet-riddled squad cars, beyond the armored APCs and the glass-walled high-rises, Washington D.C. waits for another agent, for another crisis. D.C. promises to be more of everything I love. More city, more gorgeous intersections of reality and aesthetic fulfillment. Sure, also more gunfights and danger, but the real siren call is another city. A new place to sink into. I cannot wait to destroy its art museums as I hurl myself through another fight to reclaim humanity. The Division 2 is just down that street, a short jaunt away, and I’m so excited to crawl its streets.

My agent stands, and together we descend the stairs and pass through the curtain of an overhead sprinkler. The snow on my jacket joins the spray and drips to its final resting place on the cheap tile of a subway. Deeper into this darkness leads to an airport.

Next time you see us, we’ll be in D.C.



Shannon Doyle – Rapture Rejects

Rapture Rejects

If I’m completely honest I’ve found myself falling out of love with online gaming in recent years and I’m sure I’m not alone in this. Sure, online gaming is more popular than it ever has been before but the communities that made online games so great seem to have died. I do of course continue to hold a torch up for the City of Heroes spiritual successors. I’ll be giving those a try as soon as they come out, I’m just not sure that will be in 2019. We saw Dual Universe at Gamescom a number of years ago and it has intrigued me from the very first time we walked past their booth. But once again, Dual Universe isn’t expected to release until 2020 at the earliest.
So right now I suppose my most anticipated game of 2019 is…Rapture Rejects. Normally I’m not one to play Battle Royale games but there’s a special place in my heart for blasphemous comedy in video game form. During their free to play weekend I was having a blast and since then I’ve been squeezing in a match or two when I can. It’s a lot of fun and it doesn’t feel super serious like other games in the genre. Casual friendly even? Ehh…only if you don’t mind dying a lot. I’m also following Harry Potter Wizards Unite, the mobile game being made by the same folks behind Pokemon Go. Will it come out in 2019? Actually, yeah, I think it might. I’m just wondering how I’m going to jump between Ingress, Pokemon Go, and Harry Potter. Maybe Santa will bring me a third phone for Christmas.


Jonathan Doyle – Anthem

Everyone has their own ways of writing. When I was posed the question of my upcoming pick for 2019 I went to the playlist so I could let my thoughts run free.
The thing is the playlist came around to Muse and I can’t shift the association in my mind anymore. Anthem played a blinder with the reworking of Muse’s Uprising in the cinematic trailer.

It may be stupid to let that be the thing that draws my attention but I can’t help it. I know it won’t be like other Bioware games. I know how utterly bad I am at Destiny. I know that there will be plenty of other games vying for my attention when we finally get to grips with Anthem … but it grabbed my attention in a very definite way.

It won’t last, love affairs never do. I fully admit it’s a love affair with the idea of a Bioware game, my heart is drawn by their mastery in cinematic presentation beyond whatever the game may actually be. Until there is heartbreak or affirmation though, all I have is that impression in this ongoing love affair. The possibility that Anthem will bring me the right blend of gameplay, story and a world that I can lose myself in.

The trailer ends with a simple lyric. We will be victorious.
I believe it when Muse says it…as for Bioware? I remain hopeful. Hopefully, they will be victorious. If not? Well, maybe we’ll also get to move on from the Destiny like shooter games in the MMO space. Either way, I am victorious even if EA is not.

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