I’ll get it out of the way right here and now; the announcement I’m sourcing for this story doesn’t actually mention what these new CCP Games titles are. That said, we can at least assume they’ll look and run really well as the company confirmed it will be using Unreal Engine 4 exclusively for CCP’s upcoming projects.
According to the announcement, the use of UE4 for these next releases is a decision that touches on every CCP studio around the world. CCP cites UE4’s stability, ability to create quick prototypes, and cross-platform support as reasons for the decision. This also has the added benefit of letting all of CCP’s studios pool their knowledge of how to use the engine for every game in developed.
“Although CCP Games has used versions of Unreal Engine for more than 10 years on various projects, Unreal Engine 4.20 has massive improvements,” said CCP Shanghai development director Bing Xi. “The product’s push for cinematic rendering quality is something that we will aim to implement into our future projects,” added Snorri Árnason, game director of the still-in-development FPS Project Nova.
While details on the types of games that will be released with UE4’s toolset were not part of the announcement, it does mention that fans should “stay tuned” for further updates.
So it’s certainly clear, judging from the bits of information in this presser, that CCP Games is interested in having their new releases release across multiple platforms. The question to ask, then, is what sort of games are they working on? Considering this appears to be a studio who can only sustain and support EVE Online, it will be interesting to see where this goes.
Today is either an interesting day for Paragon fans or is possibly picking a scab. A new Unreal Engine 4 store offering for game devs using the engine will have access to over $12 million worth of assets from the soon-to-sunset MOBA for absolutely no cost.
The assets include 20 of Paragon’s heroes with their skin variants and base meshes, along with vocal cues, visual effects, textures, and animation cycles. The asset package also brings 1500 different environmental assets from the game’s Agora and Monolith maps.
Epic has suggested to those who want to import Paragon characters into their game projects start with the character Shinbi first, as she has comes with an animation Blueprint that can be used as a framework to help bring other roster characters to life.
The new UE4 bundle isn’t stopping at just these initial offerings. Additional packages are planned to be released to the UE4 store through the Spring and Summer, once again touting “AAA-quality” work and millions of dollars’ worth of assets. Whether these new packages will also be free or require payment wasn’t made clear in the initial announcement.
That is remarkably generous of Epic Games to release the Paragon assets for no cost whatsoever, but also does seem to ultimately extinguish any hope that fans may have had of keeping Paragon online. That said, who’s to say someone won’t take those assets and attempt to do something with them entirely? Time will tell, ultimately, but we do hope that the pieces from Paragon are beneficial in the creation of new titles at least.