MMOGames’ Most Anticipated Online Game of 2019

The end of the year is upon us and it is time to start looking ahead to what will come in 2019. We asked the MMOGames writing team what their most anticipated online game of 2019 is and got a wide variety of responses from the team, including a couple of surprises. After you’ve read what our writers are looking forward to next year be sure to add what game you’re most anticipating in 2019.

 

Ethan “Isarii” Macfie – Anthem

I started liking Anthem as a joke – I’m dead serious. As the game’s announcement came only a few months after the launch of the immeasurably disappointing Mass Effect: Andromeda and was followed shortly thereafter by the Star Wars: Battlefront II monetization debacle, the idea of jumping aboard the hype train for EA-BioWare’s next big live service game felt like the absolute height of comedy.

My friends and I set up a Discord channel just to hype the game up ironically, sharing news and info as it came out with our most sardonic fervor. Then the strangest thing happened: the news we were sharing started to look _really_ good.

I’m not sure exactly when I boarded the Anthem hype train for real, but I know I’m on it now. I haven’t preordered the game and I’m constantly on watch for the other shoe to drop, but what we’ve seen and heard of the game’s world, its feature set, and even its monetization strategy all sound extremely promising. Maybe we’ll all get burned again, but at this point, I’m willing to at least hope that we won’t.

 

Nick Shively – We’ll See

When it comes to online, multiplayer games 2019 is not a year I’m expecting much from. There are a few titles that I’m mildly interested in that have multiplayer elements, such as Anthem, but there’s no single title that I’m actively waiting to be released. The last few years have been fairly stagnant in the MMORPG genre and it will still be a couple more until the droves of crowdfunding MMOs finally start launching.

That being said, it’s likely that Crowfall will see some sort of soft launch or early access by 2019, but the game has already had a number of delays with the beta being pushed back. It’s possible that we’ll hear more from Ascent: Infinite Realm, however, a 2019 release seems unlikely at this point. I’m also looking forward to hearing more about the Magic: The Gathering MMO, but mostly because Cryptic has revealed little information so far. At this point in time, 2019 is more of a “wait and see” kind of year.

 

Phil DeMerchant – Project Zephyr

For 2019 my most anticipated game isn’t a massive blockbuster hit or even a massively multiplayer wonderland like 2017 and 18 have born. Instead, my focus is fully formed on Four Shore Entertainment and their little seasonal puzzle with a working title of Project Zephyr.

A season-based environmental platformer, Zephyr is one of the handful of indie games I got to demo this year at the Enthusiast Gaming Live Expo. Despite only having the alpha of the tutorial level, Four Shore absolutely blew me away with the warm and tender art of their game. From winding forests to chittering monsters there was no square space of charm overlooked in this game’s wonderful art style. Gameplay was just as entertainingly charming; by utilizing a little golem’s season-changing abilities one could grow a pumpkin to use as a platform or freeze an enemy to use as a projectile ice block. The possibilities were absolutely endless, my own gameplay even surprising the demoing developer in how radically different I set about my puzzle solving.

Zephyr is a game with unimaginable potential, and with a project Q2 release in 2019, I cannot wait to finally sink my teeth into it all.

 

Taylor Hidalgo – The Division 2

The Division 2

Garbage flows into the streets of New York City, joining the fresh snow and the muck of dirt, sludge, bodies, and blood splashed gracelessly along the packed street. A single working strobe spins soundlessly into the hazy snowfall of the fading evening light. A casually dressed agent in a leather jacket dusts the snow off of their jacket, shoulders their rifle, and walks up the street.

Of the many things The Division did well, the most inescapable was the city. It was beautiful. It is beautiful, and there’s no escaping that beauty for even the slightest fraction of a second. New York, plagued by infection, flooded with aggression and bullets, filling the streets with terror, has remained my impossible benchmark for what a setting can do for a story—hazy, blizzardous, littered, messy, garish, chaotic, impossibly beautiful New York.

In the time since I’ve played, The Division has never captured my desire to shoulder my weapon, hurl a grenade, and dive into danger headlong. But in the quiet moments, I find myself wanting to revisit New York. The streets, though devoid of the foot traffic that surges in its non-digital counterpart, the plague-stricken streets are just quiet enough here to let the abandoned cars tell a story of frantic escape. The darkness that hangs in the alleyways promises gunfight in the dark crevices for anyone foolish enough to try to slip through the shadows. The distant barks, errant car alarms, occasional directionless gunfire, the chirping of a discarded cell phone… All of it assembled into this package promises a world full of life, albeit a hobbled one.

I find myself wanting to perch atop a squad car, rifle dangling casually down the rear window, and watch the snow gather on my jacket’s shoulders while New York breathes around me again. The hazardous Dark Zone in the distance promises me all the action I could ever want, a short helicopter ride can crashland me in the biggest blizzard New York can throw, a sprawling fight encompassing an army of agents sits in a distant corner of the city, but this car is all I really need. The snow grows as it collects on the jacket, on my gloves, on the car, and on the ground.

I am taken in with this place. Gunfire and all.

In the distance, past the overturned ambulances and the bullet-riddled squad cars, beyond the armored APCs and the glass-walled high-rises, Washington D.C. waits for another agent, for another crisis. D.C. promises to be more of everything I love. More city, more gorgeous intersections of reality and aesthetic fulfillment. Sure, also more gunfights and danger, but the real siren call is another city. A new place to sink into. I cannot wait to destroy its art museums as I hurl myself through another fight to reclaim humanity. The Division 2 is just down that street, a short jaunt away, and I’m so excited to crawl its streets.

My agent stands, and together we descend the stairs and pass through the curtain of an overhead sprinkler. The snow on my jacket joins the spray and drips to its final resting place on the cheap tile of a subway. Deeper into this darkness leads to an airport.

Next time you see us, we’ll be in D.C.

 

 

Shannon Doyle – Rapture Rejects

Rapture Rejects

If I’m completely honest I’ve found myself falling out of love with online gaming in recent years and I’m sure I’m not alone in this. Sure, online gaming is more popular than it ever has been before but the communities that made online games so great seem to have died. I do of course continue to hold a torch up for the City of Heroes spiritual successors. I’ll be giving those a try as soon as they come out, I’m just not sure that will be in 2019. We saw Dual Universe at Gamescom a number of years ago and it has intrigued me from the very first time we walked past their booth. But once again, Dual Universe isn’t expected to release until 2020 at the earliest.
So right now I suppose my most anticipated game of 2019 is…Rapture Rejects. Normally I’m not one to play Battle Royale games but there’s a special place in my heart for blasphemous comedy in video game form. During their free to play weekend I was having a blast and since then I’ve been squeezing in a match or two when I can. It’s a lot of fun and it doesn’t feel super serious like other games in the genre. Casual friendly even? Ehh…only if you don’t mind dying a lot. I’m also following Harry Potter Wizards Unite, the mobile game being made by the same folks behind Pokemon Go. Will it come out in 2019? Actually, yeah, I think it might. I’m just wondering how I’m going to jump between Ingress, Pokemon Go, and Harry Potter. Maybe Santa will bring me a third phone for Christmas.

 

Jonathan Doyle – Anthem

Everyone has their own ways of writing. When I was posed the question of my upcoming pick for 2019 I went to the playlist so I could let my thoughts run free.
The thing is the playlist came around to Muse and I can’t shift the association in my mind anymore. Anthem played a blinder with the reworking of Muse’s Uprising in the cinematic trailer.

It may be stupid to let that be the thing that draws my attention but I can’t help it. I know it won’t be like other Bioware games. I know how utterly bad I am at Destiny. I know that there will be plenty of other games vying for my attention when we finally get to grips with Anthem … but it grabbed my attention in a very definite way.

It won’t last, love affairs never do. I fully admit it’s a love affair with the idea of a Bioware game, my heart is drawn by their mastery in cinematic presentation beyond whatever the game may actually be. Until there is heartbreak or affirmation though, all I have is that impression in this ongoing love affair. The possibility that Anthem will bring me the right blend of gameplay, story and a world that I can lose myself in.

The trailer ends with a simple lyric. We will be victorious.
I believe it when Muse says it…as for Bioware? I remain hopeful. Hopefully, they will be victorious. If not? Well, maybe we’ll also get to move on from the Destiny like shooter games in the MMO space. Either way, I am victorious even if EA is not.

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Valiance Online Shows Off Costume Customization Improvements

Oh, hello there Valiance Online! It’s been so long we were worried you’d evaporated entirely, but here you are with a new Valiance Online dev blog showcasing some improvements to costume customization due in the MMO’s next patch. Come in! Won’t you have a cup of tea?

valiance online dev blog

The new patch will apply five new male and five new female outfit looks to bring a level of diversity to player character designs. As usual, outfit pieces can be combined with previously released outfit items and worn asymmetrically for what’s described as hundreds of unique looks.

These new looks are just the tip of what seems like a customization iceberg, with 15 additional 2D concept renders waiting in the wings to base future models on and continued work to standardize new character content releases. “As we’ve said for a long time, if one gender/identification can wear it, so will all,” closes the post.

You can get a look at the nuts and bolts of the process and these new spiffing outfits here.

Our Thoughts

Seriously, we thought this game’s development cycle had seized up entirely, but we’re most definitely glad to be proven wrong. We hope that development does keep moving forward and we hope for a few more regular updates from the team behind Valiance Online.

Source: official site

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Catching up with the City of Heroes Spiritual Successors

From time to time it’s nice to look in on the City of Heroes spiritual successors and see how they’re doing. Sometimes they go months without updates and other times it seems like we’re talking about the game every week. Since it has been a while since we last looked over these projects, now seemed like a great time to look in on how these games and two emulator projects are doing.

 

Redside

Robo Buddy City of Heroes

No images of Redside were ever made.

In February of 2017, the most recent of the City of Heroes successors came onto the scene. This one was Redside, completely dedicated to the villainous side of things. They held a Kickstarter campaign that was incredibly underwhelming raising only $170 of the $45,000 goal they had. Some of the problems with the campaign included the fact that there were no images, very little thought put into the development, and it appeared to have been created by someone who isn’t a game developer. While it was a lovely idea, it was poorly executed and suffered for it. We’re unlikely to ever hear from Redside again.

 

Heroes and Villains

Heroes and Villains

Although Heroes and Villains doesn’t get a whole lot of press attention, the game is still in the works. Every Friday there’s a new update on how the development of the game is going. In the most recent one, they discussed ways to change up how missions were done in City of Heroes. The example they give is that instead of going into a mission and just stomping on everyone, you go in and the team splits up to go into two different rooms at the same time. They’re quickly approaching the 300th weekly update. Development of the game is being done behind the scenes without much being put forward in the way of new images.

 

Valiance Online

The game that originally gave the impression of being the furthest along has become one of the quiet ones. Valiance Online is currently in Alpha testing, which you can take part in by donating at least $25. They stopped making updates on the main page of their site last year and have instead switched to the forums, which makes it look like development is dead. However, they held an in-game event in April and there was a new patch in March. That update introduced the first part of their animation system rewrite, with more to come in later patches. They also optimized the code and a few other very important things. It isn’t unusual for Silverhelm to go silent for a few months while they work on the next patch, but they are still on the forums helping out with customer support issues.

 

City of Titans

For the Fourth of July, City of Titans offered up a teaser video honoring heroes and giving us a taste of what Lockharde Island looks like. At the end of June, City of Titans also explained how control mechanics would work, including the Operator archetype which is dedicated control with their primary power set. They also recently joined Instagram so they could show off more of their amazing work on the visual platform. They have a webcomic going, which has a Patreon bringing in $682 a month. They are planning on having a second crowdfunding campaign in the future, though exactly when that will be isn’t clear yet. Development of the game seems to be quite merrily trucking along, though there is no word yet on when the public will be able to get their hands on it yet.

 

Ship of Heroes

If you had told me that Ship of Heroes would be one of the most vocal and active of the City of Heroes spiritual successors I wouldn’t have believed you. The concept was a little bit too out there for my tastes, but it has caught on with Paragon City refugees in a big way. In June they released a video showing just how far the game has come in a year and it is astonishing. In April they put out a roadmap for the first half of the year. Since then they’ve done articles talking about female soldier armor, what makes an alpha, and nanites. They were at PAX East talking to the press and they also attended GDC 2018. They’ve held a combat alpha and all around it now seems like the game that is the furthest along in its development. For a game that bursted onto the scene out of nowhere, it is doing fantastically well.

 

Now that we’ve looked at what all the spiritual successors are up to it’s time to take a look at two other City of Heroes-related projects. These aren’t spiritual successors but are instead emulators of City of Heroes itself.

 

Paragon Chat

Shutdown MMO Emulators

Of the two City of Heroes emulator projects, Paragon Chat is the one that is the biggest and most popular. There is no combat in the game, which effectively makes it a chatroom, though there are some emotes and travel abilities. There are badges to collect and holiday events like Trick or Treating and a winter event as well. Unfortunately, development on the emulator is pretty much done. You can make costumes, hang out with your friends and slide down the ski slope…but the developers don’t think you’ll ever be able to do much more. Thankfully, the community has rallied to create events and keep roleplay alive. So if you do check it out, keep in mind that the floors of Pocket D are sticky once more.

 

Super Entity Game Server (SEGS)

Ever since the day it was announced that City of Heroes was shutting down there has been talk of SEGS. At the time SEGS was little more than a rumor rolling around from some time in the past when a City of Heroes emulator had been attempted. However, SEGS was said to be stuck at Issue One of the game, meaning that most of the things City of Heroes lovers adored about the game weren’t there. Then a surprise announcement came in April that SEGS had put out a public release allowing players to create characters and wander around Atlas Park. The team hopes to be able to bring the full City of Heroes experience to the game with the added bonus of being able to have your own server. In June they released a new update that allows you to spawn NPCs and run a server that is compatible with Issue 0/1 of City of Heroes.

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Valiance Online Shows Off Female Character Models

Saving the world as a superhero isn’t just a man’s job, obviously; there are plenty of superpowered, tech suit-wearing, magical, or mutant superwomen out there as well. Some new Valiance Online female character models shown off by the devs will soon let players create any number of these sorts of characters.

In a forum post complete with several images, the devs have revealed that female characters have successfully been attached to the new base rig that male characters use. This ultimately brings a singular character setup structure for all characters, while female characters will get their own unique locomotion animations.

In addition to the new models, transitions to different areas that were causing players to randomly crash appear to have been fixed. Both the transition fixes and the new models are expected to be patched in soon, if they haven’t been already.

While the images themselves don’t exactly provide earth-shattering new details, it does provide a close look at the newly completed female models along with a couple of peeks at the character creation interface. All of those images can be found here for those who are interested.

Our Thoughts

Lookin’ good! Considering there’s one character setup structure in place, this should mean that creating NPCs and other characters in Valiance Online will be a little more streamlined. Here’s hoping this new development will lead to bigger updates to this superheroic MMO soon.

Source: official forums

Articles Related to Valiance Online

Valiance Online Adds Visual Flair and Sidekicking
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Valiance Online Adds Visual Flair and Sidekicking

Few things are as dependent on looking as stylish as possible as using one’s superpowers. With that in mind, new Valiance Online visual effects appear to be on their way very soon, along with confirmation of a sidekick system.

valiance online visual effects

In a tweet yesterday, Valiance Online officially confirmed that a sidekick/mentor system is in the works for the superheroic MMO. The system has already been coded, it merely needs a UI, which will be accessible via right-clicking on the character you want to bring along.

On the graphical side of things, a stunning video of magical power effects created by one kripto289 has already been snatched up for use in Valiance Online, along with a variety of other visual effects.

“He’s already provided us with these and most are integrated into the game along with a few others he did to replace our lower level to mid-level power sets,” confirmed one of the devs in a forum post. “Our Systems Director has many incredible ideas for future power sets and we’re excited to have Andrey possibly working full-time and exclusively on them.”

Valiance Online’s next test patch has no firm arrival date, though the most recent tweet does mention that the cut-off date for current patch’s development is next Sunday. After that, final prep and testing will commence.

Our Thoughts

Holy crow those effects are stunning! Looks certainly aren’t everything, but we’d be lying if we didn’t admit that the above effect demo wasn’t full of possibilities for a superpowered MMO. Obviously, we’re looking forward to further developments out of Valiance Online.

Sources: Massively Overpowered, Twitter

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Valiance Online Shifts Game Donations to Hurricane Relief

Valiance Online, one of the many “legacy projects” hoping to fill the swirling vortex left by City of Heroes’ shutdown, is stepping up to do the superhero thing in real life as well. For today, every dollar of Valiance Online donations will instead go to help fund disaster relief for hurricane victims.

valiance online donations

From now until 11:59pm CST, every single dollar made on the Valiance Online donate page will go to help out Direct Relief, a humanitarian aid organization with focus on maternal and child health, disease prevention, and emergency preparedness and response. Direct Relief operates in all 50 US states and in 80 countries across the world.

Those who donate to Valiance Online will still receive the same rewards they would get if they were donating to the game’s development, including alpha access to the superheroic MMO.

“We care about community and want to do our part to help those afflicted by the devastation,” said SilverHelm Studios CEO Chad Dulac in a statement. “We empathize with all hurricane victims in Texas and elsewhere and wish for their safety during these difficult times.”

Our Thoughts

We are superheroes. This is what we do. We applaud SilverHelm Studios for their philanthropy and hope that this charity drive raises a huge amount of money for Direct Relief.

Sources: Twitter, press release via Massively Overpowered

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