Guild Wars 2 Youtubers in 2018 Part 1

If you’re looking for amazing player-made content for Guild Wars 2, Youtube is usually the first place you’d look, and with good reason. There are some incredible Guild Wars 2 content creators on the site, making a wide variety of different content. Below is a list of 10 fantastic Guild Wars 2 Youtubers you may enjoy.


Wooden Potatoes –

Perhaps the best known, and most prolific Guild Wars 2 Youtuber is Wooden Potatoes. He makes several videos a week looking at patches, breaking down lore, and a variety of other Guild Wars related topics. He only does content for Guild Wars and his channel has been going for 8 years now. He’s best known these days for taking teaser trailers and breaking them down, turning a trailer with a runtime of less than two minutes into an hour-long in-depth look at every frame. His videos tend to run quite long compared to most YouTubers, with a 12-minute video being considered short. His videos are incredibly well researched and you’re sure to learn something new in every one of his videos.


Bog Otter –

Another face that has been around the Guild Wars 2 Youtuber community for a long time now is Bog Otter. He’s been making content on his channel for 6 years, most of it related to Guild Wars 2. He’s also a Twitch streamer in addition to his Youtube channel. His content varies from content playthroughs to previews of new weapons. There’s a new video on his channel every couple of weeks but if you want to catch him more often, check him out on Twitch where he’s playing something nearly every night.


Dulfy –

Dulfy is quite simply one of the great heroes of Tyria. When new weapons and skins are released you go to Dulfy. If you’re stuck on a jumping puzzle or an achievement…Dulfy saves the day. Her guides are second to none. Her Youtube channel has also been going for 6 years now, though it started out with entirely different games. Yes, she has a few different MMORPGs that she does content for but she never feels like she’s stretched too thin. Even more important than her youtube channel though is her website. Here you can find all her video guides in addition to some fantastic timers, even more guides, and the latest Guild Wars 2 news. She’s also very active on the Guild Wars 2 Subreddit.


That_Shaman –

While others focus on what is the game, That_Shaman focuses on what isn’t, or isn’t yet. He’s a dataminer and the community member in charge of the hype train, though he’s careful to never spoil any plot points or future content. Most of his work is done on Reddit rather than his youtube channel, but the channel is an important part of the work he does as it features videos of what new gear will look like, content that is never released, and more with a touch of his wonderful sense of humor. He also maintains an amazing historic map of Tyria on his website that should not be missed. Also, check out the interview with That Shaman I did last year.


The Krytan Herald –

A relative newcomer compared to others on this list, The Krytan Herald has only ben making content for the last three years. The videos themselves are incredibly high quality and range in topics from fashion to class guides. The host has an incredibly relaxing voice and makes me wonder if there are any Guild Wars 2 ASMR videos out there, if not, she could do it. New content is released on a weekly basis and you never know what it’s going to be on.


AuroraPeachy –

AuroraPeachy is another one of those Guild Wars 2 Youtubers who is actually better known for being on Twitch. Many of her Youtube videos are reaction style videos in which she reacts to recent trailers, content, and cute stuff. She has a close relationship with ArenaNet, giving her the opportunity to interview developers, tour the office, and be featured on the official Guild Wars 2 Twitch channel. Her Youtube channel gets an update every couple of weeks or you can find her on Twitch every night, Monday to Friday.

Guild Wars 2 - Queen Jenna


Jebro –

If you’re looking for a PvP focus for Guild Wars 2 then Jebro is your man. He’s done official Guild Wars 2 shoutcasting and commentary for Guild Wars 2 PvP for 5 years now. In more recent times, he’s branched out to talk about changes to classes as well, and from time to time you can also find him covering other titles. Once again, he’s also incredibly prolific on Twitch. You can find him there Sunday to Friday playing Guild Wars 2 and other games that catch his eye.


MMOInks –

MMOInks covers Guild Wars 2 news, does playthroughs of recently released content, history lessons, and much more. He’s been making Guild Wars 2 content for 3 years and has just 7,600 subscribers. From time to time, you can also find him playing other games but Guild Wars 2 is where most of his content comes from. He doesn’t seem to have a regular update schedule, though you will see at least one video from him every week.

Path of Fire Elite Specialization Guild Wars 2 Youtubers


Talking Skritt –

If you’re on the lookout for a Guild Wars 2 Podcast, then Talking Skritt is where you need to go. There’s three years worth of content on this youtube channel, mostly covering patches and content releases. All of the videos are over an hour long and there has even been one that went on for over three hours! As of writing this, there are 158 episodes of Talking Skritt with a new podcast released every week. If you’re looking for long-form content to listen to during your commute then Talking Skritt is the perfect channel for you.


Sugarwraith –

Do you love nature shows and other types of documentaries? Wish there was one for Tyria? There is! Sugarwraith makes well researched, beautifully filmed videos that are inspired by the likes of the great David Attenborough. The youngest channel on this list, it has only been going for a year now and in that time they’ve not even made 20 videos yet. But the quality more than makes up for it. Videos are only released every couple of months but they’re a lot of fun and usually come in at just under 10 minutes.


This is really just scratching the surface of the Guild Wars 2 Youtuber scene. I’ll be continuing this list in the future with even more amazing Guild Wars 2 Youtube content creators. I’m also going to be taking a look at Twitch and other Guild Wars 2 creators throughout 2018.

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Should Developers Be More Upfront About MMO Costs?

There is a sort of shared common knowledge about the free-to-play market for massively multiplayer games. It is one of those things passed around as “everyone knows”. Specifically, it is the fact that a small core of players in any given free-to-play title are supporting the rest.
There will be no judgment of that fact here. Not of the players who do not spend nor of the players who throw around large amounts on in-game items and stores. There’s enough going on in the microtransaction space to keep various YouTube stars and columnists in business for a while. In a way, those microtransactions, bought or not, are paying for content for you to enjoy.
MMO Costs
We’re going to focus on a recent Twitter thread by a game developer that highlighted the fact that only around 2% of a free-to-play gamers pay for items in the store when looked at en masse. That 2% enables the other 98% to play. Personally, I think that’s amazing. Not to the point where I would myself laud the spenders as somehow above the other players, but I do think it’s fantastic that there is a threshold. A point at which enough players buying the skins or boosts or convenience items ensures that the game continues.

The thing is, I wonder why we haven’t seen an MMO try to make the leap from a “social game” to almost a socialist one. This isn’t politics 101 so we won’t get caught up on which label applies best. Why isn’t there a game out there that is upfront (let’s call it upfront rather than honest as I do not want to imply dishonesty on the part of those games we enjoy) about the costs.
MMOs are not cheap propositions, neither in development nor in execution. The various MMOs that have popped up on Kickstarter all have, as they should for different projects, different funding goals. However, this leaves us, the armchair developers, woefully unable to judge exactly how much it takes to make a game and get it out in front of people. How much of the development of City of Titans is paid for, for example, and how much of it is an ongoing labor of love in spare moments here and there? How can Star Citizen, which has gathered a small mountain of cash, not yet have a game ready and out the door?
MMO Costs
We can’t know ourselves without some experts chiming in because for all the new tools making games development cheaper, easier, more welcoming to indies and hobbyists, we can’t know what figures are needed to get a game off the ground until we try. Nor am I suggesting that fans start a habit of directly funding the development and paychecks of people for a brand new game that may, due to the vagaries of the industry, never see the light of day.
In a way, I suppose I could be accused of slightly, and I do mean slightly, pining for the days of subscription fees. However, we all know from experience that those fees have kept some of our friends out from games before. Sometimes it’s enough of an ordeal to get a buy-to-play game and swallow the box price to test a game that you may not even enjoy.
Free trials and weekends do a lot to mitigate that, and I think the industry has a good handle on how to bring in new players and make the taste test as palatable as possible.
MMO Costs
I would like to see a game though that I could play, enjoy and then know absolutely how they were doing. Have enough of us bought the latest skin pack to keep things afloat? Are we all paid up on server costs? Developers and studios do have bills to pay, and sometimes it is the hit or miss of that new hero skin or silly seasonal weapon that impacts those funds. Maybe I am taking too simple a view of the transaction, the flow from my pocket to theirs. I know that for any given $10 I would spend in a game it will be fractions of a cent to each person in a large studio.
I just wonder if it would help. If it would heal some of the rift between player and developer. Or if it would aid in demystifying marketing and business. Of course, there’s the risk of anyone so honest having a barometer out there to show how well the game isn’t doing, just as it might show how well it is if people are buying and pitching in.
I don’t think that the answer is a return to the days of subscription fees but neither do I think it’s a good idea to have developers relying on the player base like it was a Patreon account. How many people are still throwing in their $5 and how many have gotten bored? Do we have enough to continue developing the next great expansion and/or game, or should we focus on more loot boxes because we need to pay the mounting costs?
MMO Costs
It may all just be a pipe dream or perhaps something that evolves out of public access to free game engines and super cheap computers. Who knows, maybe we will all one day be playing the next Minecraft looking MMO hit that is just too endearing and engaging to complain about how it looks. Maybe we’ll be playing on small servers made of clustered Pi computers: all tiny but greater than the sum of the parts. Maybe one day the tip jar will go on the website for this game, not as an additional thank you, but with a little goalpost. This is what the student needs to keep her little social space going for another month. This is what the weekend developer needs to ensure the lights stay on in his original world.
Maybe we’ll never get there. Maybe we will. I can tell you one thing about that game though, whatever it ends up being or wherever it ends up being hosted. We’ll get back to the spirit of the genre, of what attracted people in. We won’t be competing, we’ll be cooperating.

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