The Elder Scrolls Online Announces 2 New Dungeons with Harrowstorm Update

The next update for The Elder Scrolls Online MMORPG will take place on February 24 for PC/Mac and March 10 for PlayStation 4 and Xbox One. Update 25 includes quality of life fixes along with the Harrowstorm DLC that includes 2 new dungeons.

ESO Harrowstorm

In Unhallowed Grave, players will enter an ancient burial site in Bangkoria that was recently invaded by raiders and grave robbers. Once inside, you’ll discover the reason for the recent interest in the site and need to stop them at all cost!

Looking for something a little cooler? In Icereach, players will confront witches performing a deadly ritual and stop the supernatural storm along Skyrim’s northern coast.

Each of these dungeons will include new set items and collectibles to unlock. The free Update 25 will focus on improving framerates for all platforms with changes to the effects manager and addition of multi-threading.

 

Source: ZeniMax

The post The Elder Scrolls Online Announces 2 New Dungeons with Harrowstorm Update appeared first on MMOGames.com.

WoW Wednesday: The Unmitigated Warcraft 3 Disaster

Last week we talked extensively about Warcraft 3: Reforged, the “complete re-imagining of a real-time strategy classic,” as quoted by the game’s splash-page. At length we discussed the very critical problem throughout Warcraft 3: Reforged’s development cycle, as well as other impactful events throughout Activision-Blizzard that could have potentially negatively impacted the final product. At the time of publishing Reforged had been out for less than a day, and as such all of its issues were not yet brought to light. While writing we here at MMOGames.com were only aware of many of its critical game-breaking bugs and a few missing features.

Last week was much more positive in hindsight, wasn’t it?

In the span of a week Blizzard Entertainment and Activision-Blizzard have come under fire what is, in no small terms, an unmitigated launch disaster for Warcraft 3: Reforged. On top of the release day bugs that saw players fundamentally unable to play the game, the entire game was rife with quality of life issues. One friend of mine, humorously, had a glitch during the Night Elf campaign where voice lines from any Hero Class character could be prompted immediately without cancelling the prior. As the units speak each time they engage movement he managed to accidentally have Malfurion become locked into the first syllable of every single voice line for the entirety of the mission.

Pushing aside the nature of humorous bugs, we now have many more serious things to discuss and address. Warcraft 3: Reforged is missing a large host of promised features, many that were originally in the original Warcraft 3: Reign of Chaos. Thankfully WoWhead has put together the short list of missing things, which includes some fundamental aspects. Online Multiplayer content, both competitive and social, are to be included in an upcoming Reforged patch. Other systems, like player profiles and custom campaigns, remain balefully absent.

With the release of Reforged the original Warcraft 3 has been removed from the Blizzard launcher, and now uses Reforged as its base programming. As such, if you are using Reforged to play the Classic version, issues in the newer updated version pass on to the original. Such graphics issues include standard definition models having massive color, shadow and particle effects missing throughout. However most egregious is the overwriting of Reign of Chaos’ AI difficulty and stat balancing. As its expansion, The Frozen Throne, is now tied to the base product the unit balance is retained for the original campaign. Some missions in both versions of Warcraft 3 are now vastly different than before in terms of mathematics, with difficulty swinging rapidly between later campaigns.

Then we have the expected missing Reforged aspect of the game. The “complete re-imagining,” was publicly cut during Blizzcon 2019. This included the Campaign Overhaul to soft-retcon the game and bring it more in line with the “Chronicle” books, the Improved Cinematic cutscenes and the player choice to play either the original Warcraft 3 or the Reforged game. We discussed this previously as being cancelled due to fan outcry, however in further research we have been largely unable to find any public backlash against the notion with the coupling of ‘player choice.’ This has not stopped Activision-Blizzard and Blizzard Entertainment from using the 2018 ‘Cinematic Cutscene’ for the Culling of Stratholme heavily in the game’s marketing and splash page, despite it not appearing anywhere in game.

As with any online game release, Blizzard updated its terms of use and rules for Reforged. In the End User Licence Agreement for the game’s modding software, the World Editor, Blizzard fundamentally changed the rules for ownership for any custom games.

“1. Ownership Custom Games are and shall remain the sole and exclusive property of Blizzard. Without limiting the foregoing, you hereby assign to Blizzard all of your rights, title, and interest in and to all Custom Games, including but not limited to any copyrights in the content of any Custom Games. If for any reason you are prevented or restricted from assigning any rights in the Custom Games to Blizzard, you grant to Blizzard an exclusive, perpetual, worldwide, unconditional, royalty free, irrevocable liscense enabling Blizzard to fully exploit the Custom Games (or any component thereof) for any purpose in any manner whatsoever…

3. Use of Third Party Content in Custom Games. You represent and warrant that neither the content you use to create or incorporate into any Custom Games, nor the compilation, arrangement or display of such content (collectively, the “User Content”), infringes or will infringe any copyright, trademark, patent, trade secret or other intellectual property right of any third party…”

This is fairly boiler plate and expected. To put it plainly, Blizzard owns every and any aspect of whatever custom content you make in Warcraft 3: Reforged. It stops you from making money off of their content (such as Patreon-Only or ‘Early Access’) maps, and forbids you from making ‘Lord of the Rings’ maps. This, after the creation of both DotA and the entire genre of Tower Defense during the original Warcraft 3, is expected given their original lawsuit with Valve that saw the Steam developer gaining the sole rights to DotA. This sudden turn, however, has caught the community off-guard particularly with the relaxed nature of the original EULA:

“The EULA prohibits the use of Warcraft 3 or the World Editor for any commercial purpose without Blizzard’s prior written consent. In addition, the EULA restricts any distribution of “New Materials [defined as modifications of Warcraft 3 created using the World Editor] on a stand-alone basis… through any and all distribution channels, including, but not limited to, retail sales and on-line electronic distribution without the express written consent of Blizzard.”

For obvious reasons, this has set the entire community in full-tilt upheaval. Metacritic currently has Warcraft 3: Reforged sitting at a user score of 0.5, which indicates a potential review bombing of discontent by the player base. Reviews have been, socially speaking, at an all time high for Blizzard Entertainment with Reforged. Players have cited dozens of reasons from the game’s seemingly endless bugs, to fraudulent marketing with its Culling of Stratholme trailer which could be a legitimate complaint in countries such as Canada and Australia. Warcraft 3: Reforged refunds have since become automated through the Blizzard Help page.

Very clearly, this has not been a positive week. Blizzard Entertainment decided to make it worse.

Warcraft III: Reforged
In what could only be described as the most tone-deaf post in history (potentially thanks to their mass PR layoffs last year), Blizzard Entertainment posted their thoughts on the first week of Reforged on the game’s forums. Posted by Kaivax, one of the team’s community managers, the letter is signed by the entire team. While the post started well, addressing issues with well-known bugs and the promise of fixes, the letter began to derail nearly halfway through. While concerns were addressed such as the ‘missing’ cutscenes and the missing tournament mode, nearly nothing was addressed about the game’s currently revolving controversies.

The EULA was not discussed. The launch day disasters were brushed over. Missing features were promised in a future ‘major Reforged patch.’ Tournaments, despite the fact they were largely buggy and broken in later versions of Warcraft 3: Reign of Chaos were not fixed and instead removed. Concerns about game quality to portions outsourced to a third-party developer.

Simply scrolling through the open letter thread gives you the large idea of where the community sits.

Warcraft 3: Reforged is a complete, utter, absolute, disgusting total disaster. There is no beating around the digital bush in saying that. Reforged is fundamentally and completely unfinished in many regards if we are describing this as the “complete re-imagining” of what was originally initial in the base game up until seven days ago. It hardly even qualifies as a remaster, as the remastered portions of the game do not compare to the original and are filled with flaws. The state of Reforged performs the cardinal sin of remastering any game; it makes one consider if the original was really all that good to begin with. The most advisable notion, at this point in the controversy, would be to remove its branding of Reforged. Label the game as a remaster, reduce its suggested retail pricing and let it rest.

Even now, a week into this disaster of a game, players will only remember one thing. It was not Blizzard Entertainment that released a truly upscaled wonderful re-imagining of their childhood. Instead, it was Blizzard Entertainment and its parent company that released a rushed, poorly cobbled together and incomplete mess. Its sad to think that with what we’ve seen over the last week this is what Blizzard’s mission statement contains on its company website:

“Blizzard polish” doesn’t just refer to our gameplay experiences, but to every aspect of our jobs. We approach each task carefully and seriously. We seek honest feedback and use it to improve the quality of our work. At the end of the day, most players won’t remember whether the game was late – only whether it was great.”

The post WoW Wednesday: The Unmitigated Warcraft 3 Disaster appeared first on MMOGames.com.

Fable Fortune Shutdown Announced

The Fable Fortune shutdown announcement was made on their official site a few days ago. The card game was only around for two years and it will be going offline for good on March 4th.

The in-game store has already been disabled which means that you can no longer purchase any card packs. If you have card packs in your inventory you will be able to open them until the game shuts down.

Fable Fortune

The announcement doesn’t give any reason why the game is shutting down but it isn’t too difficult to guess since Fable Fortune had a peak of just 6 players in January. The developers also seem to have abandoned the game. The news section of their website, where the shutdown was announced, had a gap from August 1, 2018, until January 29th, 2020. So yeah, they didn’t give a reason…but they didn’t really need to either. In fact, it took media sites nearly a full week to discover the announcement because so few people were talking about it.

It’s sad to see how far Fable has fallen. It was once a flagship Xbox series and now the last bits of it that remained will be closing. There were six amazing Fable games that made it to launch plus Fable Legends which never got to see the light of day as the project was canceled. That also marked the end of Lionhead Studios. Fable Fortune was able to gather some funding to keep running under Mediatonic’s flag but it seems that wasn’t meant to be either. Hopefully, we will see the Fable series reborn again in the future.

 

Source: Official Site

The post Fable Fortune Shutdown Announced appeared first on MMOGames.com.

10 Best MMORPGs in 2020

You may have heard that the MMORPG genre is dying, and you know what, that may be true, but it isn’t dead yet! There are still a ton of amazing MMOs that you can play. That’s not even mentioning the ones that are coming out in the near future. What should you be playing if you want to play the best? Here’s our list of the 10 best MMORPGs in 2020.

 

10. Guild Wars 2

Despite recent displeasure from longtime fans of the game Guild Wars 2 is still one of the best AAA MMORPGs available on the market. ArenaNet is developing another game and many feel that is reflected by the smaller content patches. But, the game that already exists is fantastic. It has had two expansions which are still popular to this day. Just don’t rush through all the content expecting to get more frequently or you may end up disappointed.

 

9. ArcheAge

ArcheAge Unchained Review Glider

Last year ArcheAge got a huge boost to life with the release of ArcheAge Unchained. The new business model brought in new players and older ones who had previously left citing irritation with the monetization of the game. While reviews of the game on Steam are mixed closer inspection shows that the vast majority of complaints are about difficulties accessing the game and not problems with the game itself. The game is being praised as being enjoyable and fun to play. Quite a feat for a game that is going on 6 years old.

 

8. Phantasy Star Online 2

It may not be expected to launch until Q2 this year but we can already say without a doubt that Phantasy Star Online 2 is going to be one of the best MMORPGs you will play this year. The game has been running consistently in Japan since 2012. In that time it has expanded to be available on PC, PS Vita, PS4, and in 2018 Nintendo Switch. Here in the West, the release will be limited to North America and only be for PC and Xbox One but we’re sure that this much sought after MMORPG will be the talk of the gaming community once it releases.

 

7. Bless Unleashed

We don’t yet know when Bless Unleashed will be leaving beta, but the fact that it has been doing open beta testing suggests that it’s quite close. Bless Unleashed is the game that Bless Online should have been, something that I’ve seen repeated over and over by people who have played in the beta. It is a vast improvement to the game with completely new combat and a number of other big changes. Most notably, it isn’t even made by the same studio. Bless Unleashed is an amazing game, but, it has to get past the stigma and misunderstanding of what the game is. This isn’t just a repackaging of the same game but now it’s free or anything like.

 

6. City of Heroes

city of heroes - Publishers Wish to Block Emulators - MMOGames.com - Your source for MMOs & MMORPGs

It has almost been a year since City of Heroes made a comeback with a bunch of fan-run servers and we are expecting to start seeing new content from the largest of these servers sometime this year. But, that isn’t the reason City of Heroes makes our list. Despite the game being 15 years old and not having any new content for a number of years thanks to it having been offline, it is still one of the most playable MMORPGs on the market right now. This is thanks to the massive amount of content that already existed for the game and just how alt friendly it is. It is also a fantastic game for roleplayers, something of a rarity these days.

 

5. Runescape

This year Runescape is 19 years old but it is still going strong. In fact, 2019 was the best year the Runescape games have ever had! Jagex is also planning something big for the big 20th anniversary next January. So, if you want to try out the game that introduced a large chunk of the internet to MMOs, now might just be the best time to give Runescape a try. Throughout this year Jagex is also going to be hiring 100 new employees, which means that the new content is going to keep rolling in for a long time.

 

4. EVE Online

EVE Online is another one of those games that just keeps getting better with age. This year they’ll be celebrating their 17th birthday! Sure, if you ask the player base there might be some concerns about the game growing stale and yes, the population of the game has been declining. But behind all the current drama there is an incredibly solid game and there is nothing else on the market quite like it.

 

3. World of Warcraft

“Don’t ask what happened to the first one — Mechagon Technology is still Gnome technology!”

When it came to picking the top 3 MMORPGs in 2020 it wasn’t easy. The three games are all on pretty equal ground and it really just depends on personal taste which one you like more. For the sake of this list, however, we let the general hype levels of the game decide. World of Warcraft is still going strong and, while the hype may not be quite as strong anymore for WoW Classic, there are still oh so many who swear by it. 2019 may not have been an amazing year for WoW but it is on such a high pedestal that it can afford to have a bad year and still be one of the best.

 

2. ESO

If you think back to the launch of Elder Scrolls Online it might come as a complete surprise that ESO has come so far. Despite the rough launch, the game has jumped from strength to strength. It’s a solid game through and through that somehow gets forgotten fairly regularly. Right now is a great time to jump in as they’re starting a year-long story that will stretch over several DLCs released throughout 2020.

 

1. FFXIV

2019 was an amazing year for Final Fantasy XIV. Even if only one thing had happened in the game the entire year, the release of Shadowbringers, it still would be number one. Why? Shadowbringers has often been praised as the best MMO expansion of all time. The fact that six months on from the release of the expansion players are still singing its praises is also something of a wonder these days. There is no doubt that as of the time of writing it, in January 2020 Final Fantasy XIV is the best MMORPG, period.

The post 10 Best MMORPGs in 2020 appeared first on MMOGames.com.

Guild Wars 2 Content Developer Lays out Plans for the Year

Andrew Grey, the Lead Guild Wars 2 Content Developer took to the game’s forums today to discuss some of what players can look forward to in the year to come. But he started by saying that “2019 was hard. I’ve been with ArenaNet since 2004 and I can say without question that 2019 was the studio’s most challenging.” And it was indeed a difficult year for ArenaNet with layoffs and a few major departures.

The post also mentions that they are laying the groundwork for an exciting future and that details they can reveal right now are a bit sparse.

To start with though, they’ll be revealing more information about Visions of the Past at PAX East, which takes place at the end of February.

The map for episodes three and four will be meta focused with a push and pull feel similar to WvW. This also makes it sound a lot like the Silverwastes which is to this day a popular zone to play in.

He then went on to talk about what the Living World would be like after episode four. “After episode four, again I’m going to be somewhat vague here, but we want to revisit some of the types of content we pioneered in the past. We learned a lot with Living World Season One and one thing it did very well was to bring the community into the story, and make their actions drive the plot forward. The Nightmare Tower, the election between Evon Gnashblade and Ellen Kiel – these things are memorable experiences because the community’s combined efforts had an impact on the world. As you may have noticed, we’ve been testing tech with things like the boss rush event, that we hope to leverage later on in The Icebrood Saga to create a unique, community experience. But, learning lessons from Season 1, the bulk of this content will be built in a way that it is still playable after the Icebrood Saga comes to a close.” ArenaNet will also be focusing more on repeatable content.

On Fractals, he said that “Reports of their death have been greatly exaggerated” and also apologized for the silence on the topic. Cameron Rich, the designer of the Fractals from Season 3 will be working on a new Fractal and the studio is still very committed to making them work.

What he says on raids though is a little bit less optimistic. “Raids are a trickier beast. They’re a unique experience and community that we want to find better ways to support, the biggest challenge in creating more is the small audience they attract. We gathered data to determine why, and the most common answer was that there is a giant leap in difficulty between raids and other endgame content, and there isn’t anything to help players work their way up.

Our intention was for Strike Missions to be that intermediary step into 10-person content. As we’ve mentioned before and you’ve likely noticed, strike missions are getting harder. Once a full suite of strike missions is complete there should be a graceful ramp up to the existing raid content rather than the imposing leap that previously existed, and our hope is once that ramp is in place, the number of players participating in raids will go up. In addition to that, we’re striving to make improvements to Strike Missions themselves to make grouping easier, and to improve the rewards. We hope this will help introduce more people to 10-person content, which will in turn increase the number of people interested in Raids.

Regardless of if that succeeds or not, we understand the importance of balancing our efforts between accessible content with broad appeal, and content that appeals to the more hard core audience, and recognize that we need to do a better job of supporting the latter.”

 

Source: Official Forums

The post Guild Wars 2 Content Developer Lays out Plans for the Year appeared first on MMOGames.com.

Social Roleplaying MMORPG Book of Travels Beta Announced

The Book of Travels beta was announced by its developers Might and Delight, the makers of the Shelter series. You’d be forgiven if you haven’t heard of Book of Travels before. It’s what the developers call a tiny MMORPG and a unique social roleplaying experience. The game had a successful Kickstarter campaign late last year.

If you haven’t heard about the game before here’s a little blurb from Book of Travels’ official site: Venture out into a living, breathing fairytale world. Craft a character with its own unique personality and explore the open land however you choose. Set your own goals and shape your adventure alone or with the others you find in this serene online TMORPG (tiny multiplayer online).

In the announcement today on Steam the studio laid out their plans for beta and early access. The beta will be open to those who pledged to the Kickstarter and it is due to take place in May and June. At the moment they’re eyeing October for Early Access, but this could change as the year progresses.

More news about the game can be found on their Steam page or you can head over to their official site to sign up for the occasional newsletter and behind the scenes information.

 

Source: Steam via Rock Paper Shotgun

The post Social Roleplaying MMORPG Book of Travels Beta Announced appeared first on MMOGames.com.

Some Preliminary Thoughts on Temtem

It is a gorgeous day in Zadar, on this brightly colored floating island. Today is your Apprentice’s Eve, and it’s the first day you’re getting to choose a little companion creature, called a Temtem. Luckily, here on this island, your professor friend has brought along a trio of creatures, from which you will pick your first. Then, quickly, your adventure gets temporarily stalled as you are challenged by your childhood rival to a Temtem battle. Then, set off on your adventure, you will visit various dojos, challenge their leaders, and continue to develop your skills as a Temtem tamer.

If this setup sounds familiar, it’s because it inevitably is. At first blush, and even during prolonged play, it can be difficult to see Temtem as anything other than exactly what it is, an MMORPG not at all dissimilar from Game Freak’s massively popular Pokemon franchise.

 

It’s not exactly Pokémon…

The impulse to dwell only on what separates Temtem from Pokémon is immediate. In brief, some of the major differences are some of Temtem’s noteworthy strengths. Without the specter of a long list of known creatures, skills, types, and setups means that the competitive elements of Temtem are not going to be immediately drowning in optimized creatures and movelists. It gives both new and practiced high-level Pokémon players a relatively level playing field.

Similarly, seasoned Pokémon players will find moves, move energy, and type systems don’t work exactly the same, and will need to do a bit of work exploring the new types, moves, and timings to get the full swing of combat. Nothing too jarring, but enough wrinkles to change up the pace and style of play from time to time.

Also, in combat, the player will always deploy two creatures, even against individual opponents. It means players will have the opportunity to stage their teams so they can apply status effects and attacks on the same turn they try to capture a creature. Though it’s a little detail, having each creature act as its own independent turn in combat also means item usage, rest turns, and status effects are done in concert with other player actions. A bit of topspin on turn-by-turn strategizing.

Despite those differences, players looking to have somewhat familiar experience without having to learn brand new mechanics and systems will find Temtem to be a very easy thing to settle into. So, those familiar with Pokémon will have little trouble acclimating quickly, and lancing themselves into the world immediately.

 

It Shouldn’t Be!

Although the setup, structure, and trappings may seem inextricably similar to Pokémon, one of the most exciting parts of Temtem is getting to be excited about the ways in which it isn’t like it’s nearest comparison. For all the things the Nintendo titan is, it also exists in volumes already. Temtem can’t be exactly that, nor should it!

Temtem is another game world, with an entirely different population, one which is filled primarily with other players. Players who can be whatever sort of player and tamer they want to be. Although Temtem has a narrative mode, it will also be a world overflowing with players of every stripe, strategies of every sort, and opportunities to socialize and coordinate that promises to be very unique in the creature capture genre.

 

Unburdened by Grandeur

Games too often have a world-saving gravitas. The idea of averting the apocalypse, saving the princess, or defeating the grand evil is a long shadow that seems to hang oppressively over many online narratives. Players can sit in the town square, contemplating the choices that hang heavy over their heads as the sole saviors of the universe, surrounded by hundreds of other sole saviors of the universe. Massively multiplayer online games, as a whole, are kind of silly in that way.

Temtem is free of that gravity. In fact, the entire world seems to be powered by bright colors and charming locals. The tropical village of Zandar is a paradise of tourist pleasure, a place to kick up one’s feet, watch the waves lap over the sand, and enjoy the passing breeze. A game with competitive stakes, but one that doesn’t feel the need to linger darkly on them.

You are young, you are free, you are not bound by social needs, you have all your best creature friends with you. Go find your adventure!

 

Over the Horizon

There’s a lot more to Temtem still over the horizon, and it will be a pleasure to continue to explore what new details come about as the game grows. There’s plenty of opportunity for Temtem to be a hit on its own rights.

For now, a few creatures, some beachfront skirmishes, and a new adventure on the horizon are enough.

The post Some Preliminary Thoughts on Temtem appeared first on MMOGames.com.

Coronavirus Forces the Cancelation of Overwatch League Matches

The Coronavirus forces the cancelation of Overwatch League matches in China as fear about the illness spreads. The matches were set to take place in February and March but will now be put off to later this year. This was meant to be the first season in league history where each of the 20 teams hosted matches in their home cities and four of those were set to take place in China. Each location; Shanghai, Chengdu, Hangzhou, and Guangzhou were expected to host 2 events. The first of these events were meant to start on February 15th, just a little over two weeks from now.

Blizzard took to Twitter to announce the cancelation of the events, saying:

“We have decided to cancel our February and March matches in China in order to protect the health and safety of our players, fans, and staff. We hope fans have a safe and happy Lunar New Year, and we remain incredibly excited to play Overwatch League matches in China later this season. We’ll share more information about when and where the matches will take place at a later date. Thank you for your support and understanding!”

Overwatch Lunar New Year Event 2019

This isn’t the first time we’ve seen the Coronavirus have an impact on the entertainment industry. In fact, with movie theaters closed in China over what is their biggest movie-watching weekend, it is likely that the global film industry will feel the effects of this for some time to come. Major Chinese blockbusters that were meant to release for the Lunar New Year will have to be rescheduled and this will likely impact Western-made movies like Dolittle.

It is also having a major impact on tourism as a number of airlines around the world have announced they will stop flying in and out of China for the time being. Many Western countries are also organizing having their citizens who are in the Wuhan area brought home. However, when Japan did this they found that they ended up bringing back with them a number of people who were ill. Which could just further spread the illness.

The latest estimates as of writing this have the total number of confirmed cases of Coronavirus at 7,817 globally. 5 of those are in the United States, 3 in Canada, while China has 7,711 cases. Cases have also been confirmed in Australia, Germany, France, Finland, and the UAE just to name a few. Even Ireland, which has no direct flights to Wuhan where the Coronavirus started has a handful of people in self-imposed quarantine.

As this illness continues to spread across the globe it is likely we will see more events like the Overwatch League canceled.

 

Source: The Verge, Twitter

The post Coronavirus Forces the Cancelation of Overwatch League Matches appeared first on MMOGames.com.

Phantasy Star Online 2 Beta Details Released

You’ve been waiting years to hear these words so be sure to read them out loud, the Phantasy Star Online 2 beta details have been announced. The beta will be running for only one weekend from February 7th at 8 PM Eastern to February 9th at 3 AM Eastern. It will only be available for North American Xbox Ones.

During the beta, players will for the first time get to experience a fully localized Phantasy Star Online 2 in English. Participants will retain their progress and those who take part in “Urgent Quests” will have the chance to get in-game rewards when the game launches.

pso2 sega Top MMO News: March 21, 2016

In honor of the closed beta they will be hosting an in-game concert taking place on February 8th. Concertgoers meet in the Ship’s Shopping Plaza and will receive multiple buffs.

If you’d like to take part in the closed beta weekend then you can do so on the official North American PSO2 website or through the Xbox Insider Hub. To sign up in the Xbox Insider Hub do the following:

 

  • Press the Xbox button on your controller to open the guide
  • Select MY GAMES & APPS
  • Select SEE ALL
  • From Apps, open XBOX INSIDER HUB to be automatically enrolled
  • Find Phantasy Star Online 2 under GAMES and click JOIN

 

Source: Official Site, MMOCulture

The post Phantasy Star Online 2 Beta Details Released appeared first on MMOGames.com.

Phoenix Labs and Dauntless Purchased by Garena

It was recently announced that Dauntless developer Phoenix Labs has been acquired by Garena, which is the digital entertainment extension of Sea Limited.

dauntless founder's alpha

Dauntless is a free-to-play, co-op action RPG in the same vein of Monster Hunter. Early in development, Dauntless received significant hype due to being one of the first multiplayer-focused, ‘Monster Hunter’ style games of the current generation. While Monster Hunter: World did temper this hype slightly, Dauntless has still been successful on PC, PlayStation 4, Xbox One, and Nintendo Switch and it is one of the few games to feature crossplay between every system.

“Our partners at Garena have been our most steadfast supporters since the early days of Phoenix Labs, and we are excited to join forces with a global games leader,” said Jesse Houston, CEO and co-founder of Phoenix Labs. “With this next step, we’re able to ensure that we can provide the best possible experience for Dauntless players around the world. We’re extremely excited about what the future holds for Phoenix Labs, as we continue to support our ever-growing Dauntless community and explore future games.

Garena is a leading game publisher and developer in Singapore with more than 320 million active users in the third quarter of 2019.

Source: Press Release

The post Phoenix Labs and Dauntless Purchased by Garena appeared first on MMOGames.com.